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12 changes: 6 additions & 6 deletions code/modules/clothing/spacesuits/hardsuit.dm
Original file line number Diff line number Diff line change
Expand Up @@ -293,7 +293,7 @@
icon_state = "hardsuit1-syndi"
item_state = "syndie_helm"
hardsuit_type = "syndi"
armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 35, BIO = 100, RAD = 50, FIRE = 50, ACID = 90, WOUND = 25)
armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 50, BIO = 100, RAD = 50, FIRE = 50, ACID = 90, WOUND = 25)
on = TRUE
var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null
actions_types = list(/datum/action/item_action/toggle_helmet_mode)
Expand Down Expand Up @@ -371,7 +371,7 @@
item_state = "syndie_hardsuit"
hardsuit_type = "syndi"
w_class = WEIGHT_CLASS_NORMAL
armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 35, BIO = 100, RAD = 50, FIRE = 50, ACID = 90, WOUND = 25)
armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 50, BIO = 100, RAD = 50, FIRE = 50, ACID = 90, WOUND = 25)
allowed = list(/obj/item/gun, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi
jetpack = /obj/item/tank/jetpack/suit
Expand All @@ -383,7 +383,7 @@
alt_desc = "An elite version of the syndicate helmet, with improved armour and fireproofing. It is in combat mode. Property of Gorlex Marauders."
icon_state = "hardsuit0-syndielite"
hardsuit_type = "syndielite"
armor = list(MELEE = 60, BULLET = 60, LASER = 50, ENERGY = 25, BOMB = 55, BIO = 100, RAD = 70, FIRE = 100, ACID = 100, WOUND = 25)
armor = list(MELEE = 60, BULLET = 60, LASER = 50, ENERGY = 25, BOMB = 90, BIO = 100, RAD = 70, FIRE = 100, ACID = 100, WOUND = 25)
heat_protection = HEAD
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | ACID_PROOF
Expand All @@ -395,7 +395,7 @@
icon_state = "hardsuit0-syndielite"
hardsuit_type = "syndielite"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite
armor = list(MELEE = 60, BULLET = 60, LASER = 50, ENERGY = 25, BOMB = 55, BIO = 100, RAD = 70, FIRE = 100, ACID = 100, WOUND = 25)
armor = list(MELEE = 60, BULLET = 60, LASER = 50, ENERGY = 25, BOMB = 90, BIO = 100, RAD = 70, FIRE = 100, ACID = 100, WOUND = 25)
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | ACID_PROOF
Expand Down Expand Up @@ -1020,7 +1020,7 @@
icon_state = "hardsuit1-syndi"
item_state = "syndie_hardsuit"
hardsuit_type = "syndi"
armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 35, BIO = 100, RAD = 50, FIRE = 100, ACID = 100, WOUND = 30)
armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 80, BIO = 100, RAD = 50, FIRE = 100, ACID = 100, WOUND = 30)
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi
slowdown = 0
Expand All @@ -1036,7 +1036,7 @@
icon_state = "hardsuit1-syndi"
item_state = "syndie_helm"
hardsuit_type = "syndi"
armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 35, BIO = 100, RAD = 50, FIRE = 100, ACID = 100, WOUND = 30)
armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 80, BIO = 100, RAD = 50, FIRE = 100, ACID = 100, WOUND = 30)

///Deathsquad version

Expand Down