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RBMK from NSV #15753
RBMK from NSV #15753
Conversation
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rbmk is cursed |
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What will be the gain from porting this? |
How are you good for yogstation (tip: your not) |
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Everybody working until the station turns into Chernobyl 2 Electric Boogaloo Extra Cost Cuts Edition |
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Jesus Christ |
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I think this is ready but someone should help me redesign the mechanics to not just be a really slow progress bar |
warface1234455
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come back moogle :( |
* WE'RE SO BACK (from #15753) * reactor (mostly) works but the map breaks?? * makes pluonium instead of nitrium, also map works now * i forgor * update_icon() * fuck it we ball * background radiation * Update engine_rbmk.dmm * rename * huge refactor, process_atmos() and more * map fix * map fix 2: for real this time * map fix 3: the threequel * cargo stuff * exponential K, minor fixes * simplify * fixed meltdown overriding blowout * how did i miss this * more heat rebalancing * icon fix * not an rbmk!!! * no sanity allowed on my yogstation * longer time to fix * adds a guide in the control room * fixed the cameras, added a shovel * okay * okay * doesn't need to exist and just causes problems apparently * Update reactor.dm * this too * stuff * fix * good enough * performance * corium + more performance * meta map fix * uh oh * syndicate preset * rpd * i forgor * Update reactor.dm * should fix fuel rod crates * evil theos be like * Update reactor.dm * borgs can set up engine * less tedious to fix * fix the darn pipes
* WE'RE SO BACK (from #15753) * reactor (mostly) works but the map breaks?? * makes pluonium instead of nitrium, also map works now * i forgor * update_icon() * fuck it we ball * background radiation * Update engine_rbmk.dmm * rename * huge refactor, process_atmos() and more * map fix * map fix 2: for real this time * map fix 3: the threequel * cargo stuff * exponential K, minor fixes * simplify * fixed meltdown overriding blowout * how did i miss this * more heat rebalancing * icon fix * not an rbmk!!! * no sanity allowed on my yogstation * longer time to fix * adds a guide in the control room * fixed the cameras, added a shovel * okay * okay * doesn't need to exist and just causes problems apparently * Update reactor.dm * this too * stuff * fix * good enough * performance * corium + more performance * meta map fix * uh oh * syndicate preset * rpd * i forgor * Update reactor.dm * should fix fuel rod crates * evil theos be like * Update reactor.dm * borgs can set up engine * less tedious to fix * fix the darn pipes

Document the changes in your pull request
Continuation of #13512
Todo
Spriting
Reactor






Uranium 235
Plutonium
Depleted
Telecrystal
Bananium
Wiki Documentation
Basic Fuel Rods (from cargo)
5000 for 3 U235
15000 for 3 U239
15000 for 3 Bananium (Contraband)
Roundstart setup is stable (50/50 Moderator mix)
Cooling
No special effects
Moderators
Plasma counts as 1 fuel mole
Tritium counts as 10 fuel moles
Tritium increases radioactivity
Power Modifier is Oxygen Mole / (Fuel Mole * 10) [0-1]
Power Produced (Fuel Moles / Moderator Moles) * Power Modifier
Makes nitryl at 20%+ power
Control Moles (Increase control rod effectiveness)
Nitrogen counts as 1 Control Mole
CO2 Counts as 2 Control Moles
Pluoxium Counts as 3 Control Moles
Effectiveness = (Control Moles / 250) * 0.65
Nitrogen reduces radiation by 25x
CO2 by 12.5x
Permeability (Increases cooling effectiveness)
BZ 1 Mole
Water Vapor 2 Moles
Hypernobilium 10 Moles
Gas Absorption Constant 0.5-0.6
Gas Absorption = GAC + ( Perm Moles / 500)
Degradation
Nitryl 1 Mole
Degredation Modifier Deg Moles / 15 (Every 15 Moles reduces rod by 1%)
Changelog
🆑 Redmoogle, maxion12345, NSV
rscadd: Added RBMK
/:cl: