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GIANT MECHS WITH SWORDS WOOOOOO #16234
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also makes the new file
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Is it going to have a on-mech sprite? It's a little odd how no one save for terragov and bay has added sprited mech equipment yet |
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Maybe |
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Truly a weapon to surpass Metal Gear. |
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ok it should be actually done now |
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@KillerOrcaCora u gotta do it |
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Save for that one "what does M.selected? do", I see no issues. Willing to give a thumbs up when this is ready
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This is such a bad idea - Testmerging |
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Ok tiny microscopic conflict resolved probably |
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DID YOU EVER WANT TO HAVE A GIANT SWORD ON YOUR MECH? WELL NOW YOU CAN! PACIFIC RIM THIS SHIT UP YO!
This pr adds: REALLY COOL STUFF FOR MECHS and MAKES MECH MELEE COMBAT SLIGHTLY MORE INTERESTING and also nerfs base mech melee damage a tad to make up for the fact that they'll be baller in combat now.
This is getting closer to completion
CREDIT TO @Moltijoe for being able to actually test this for me while my local server shits itself
TO DO:
Spriting
+MECH SWORD MODULES (REALLY NEAT) (THANKS CUACKLES)

+SLASH EFFECTS (REALLY SWOOPY)
(i dunno how to make it gif-itize but it's pretty simple)
Wiki Documentation
Mauler: Now also starts with a SH-NT "Killerhurtz" energy axe and has 6 equipment slots.
Shortsword: Has cleave + precise attack, +15 damage on cleave, +20 on precise (minimum 25), +30 fauna damage, 2.5x structure damage multiplier, sharp, 15 base AP, and grants +15 deflection chance when the active module
Energy axe: has cleave, +30 damage on cleave (min 40), +30 fauna damage, 4x structure damage, sharp, 40 base AP, 1.5 cooldown multiplier, glows red, available for syndicate marauder mech
Rocket fist: grants +20 punch damage and 20% faster melee attacks when the active module, no special attacks
CLEAVE ATTACKS: hit the 3 front tiles of the mech (front right to front left) after a .2 second windup, targets in the area are hit in a random bodypart, solid objects take damage, damage equal to mech punch damage + base melee damage, uses base AP value, deals damage of type and has sharpness based on melee weapon module

I would get a clip of the attack but my local branch won't run for some raisin. Anyways, red tiles are the danger tiles.
PRECISE ATTACKS: overrides standard mech melee attack, deals base mech punch damage + precise melee damage, gains 2x AP value on the attack, deals damage of type and has sharpness based on melee weapon module
Changelog
🆑 Mqiib, Cuackles
rscadd: MECH SWORDS!
rscadd: Gives the mauler exosuit an energy axe for awesomeness reasons
rscadd: Adds mech melee weapons to tech web
tweak: Combat mech damage reduced to 25 from 30
tweak: Mauler/marauder, seraph, and durand mech damage reduced by 5 (45->40, 55->50, 40->35)
imageadd: BIG slash sprite
imageadd: mech melee weapon module sprites
soundadd: BIG slash noise
bugfix: fixes a dumb mecha bump issue for z-levels with nojaunt
experimental: This is experimental AND AWESOME
/:cl: