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GENIUS ALTERNATE CLOCKCULT BUFF DESIGNED BY https://github.com/cuackles #16364
GENIUS ALTERNATE CLOCKCULT BUFF DESIGNED BY https://github.com/cuackles #16364
Conversation
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nevermind I didn't see the basetype had 0 slowdown already |
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Who are you again? |
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i like the idea that the war makes all clockies super obvious, though its benefits seem shaky |
war clock cult is more commonly known as blood cult |
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This lowers power costs to 25% not 50% |
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current power costs are lowered by 50% |
by multiplying by 0.25 they're lowered by 75% |
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yes but it's lowered 50% from the current value of the herald's beacon multiplier |
75% - 50% = 25% fair enough However, you should probably reword your post and in-code comment to specify it's intended to be 75% reduction then |
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ok |
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This is actually how I thought war clockies worked |
ReddicusDragon
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Gosh darn if math isn't confusing
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Can try it, testmerging |
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Winrate is 20% win past 7 days. Maybe buff it slightly more? |
warclockies or normal clockies? judging from a recent round war clockcult needs some drastic fucking buffs |
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i'm honestly just thinking about what if we removed power costs for warclockies |
Document the changes in your pull request
Clockcult notoriously needs a strong early game to win which they obviously lack with war. So I made it so all new converts get changed into a golem as well as decreasing the power usage.
Wiki Documentation
Herald's beacon turns all converts into golems, and lowers power cost by 50%.
Changelog
Edit the changelog below to reflect the changes made by this PR, even if the changes are minor - required for every PR.
If you add a name after the ':cl', that name will be used in the changelog. Leave it empty to use your GitHub name.
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tweak: Herald's beacon turns all converts into golems, and lowers power cost by 50%.
/:cl: