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Bible healing tweaks (nerfs?) #18127
Merged
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Them healing every single bodypart for a set amount means it can heal between 10 and 60 depending on how injured the person is in each limb, this makes it stupidly op against damage that either hits every part equally or hits random bodyparts, while being almost useless against focused damage.
This is made all the worse for stronger bibles like capitalism (30 per BP) or holy light (20 per BP) where it's enough to bring someone from crit to full health if the damage is distributed properly.
It has been changed to instead apply an overall body heal for a set amount, increasing consistency of the heal and allowing for more precise healing balance tweaks.
if this ends up being too much of a nerf to the holy light bible favour gain, changes can be made.
🆑
tweak: Bibles now heal overall damage rather than per bodypart
tweak: Default bible heals 20 brute and burn overall instead of 10 per bodypart
tweak: Tech bible heals 20 brute and burn overall overall instead of 10 to a single targeted bodypart
tweak: Plant bible heals 20 brute and burn overall instead of 10 per bodypart
tweak: Candle bible heals 40 BURN overall instead of 10 per bodypart
tweak: Clown bible heals 20 brute and burn overall instead of 10 per bodypart
tweak: Capitalism bible heals 60 brute and burn overall instead of 30 per bodypart
tweak: Holy light bible heals 40 brute and burn overall instead of 20 per bodypart
tweak: Holy light bible never fails to heal if it's off cooldown
/:cl: