Skip to content
This repository was archived by the owner on May 22, 2025. It is now read-only.
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions code/modules/client/preferences/species_features/preternis.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,8 @@
/datum/preference/choiced/preternis_color/init_possible_values()
var/list/values = list()

var/icon/preternis_base = icon('icons/mob/human_parts_greyscale.dmi', "preternis_head_m")
preternis_base.Blend(icon('icons/mob/human_parts_greyscale.dmi', "preternis_chest_m"), ICON_OVERLAY)
var/icon/preternis_base = icon('icons/mob/human_parts_greyscale.dmi', "preternis_head")
preternis_base.Blend(icon('icons/mob/human_parts_greyscale.dmi', "preternis_chest"), ICON_OVERLAY)
preternis_base.Blend(icon('icons/mob/human_parts_greyscale.dmi', "preternis_l_arm"), ICON_OVERLAY)
preternis_base.Blend(icon('icons/mob/human_parts_greyscale.dmi', "preternis_r_arm"), ICON_OVERLAY)

Expand Down
Binary file modified icons/mob/human_parts_greyscale.dmi
Binary file not shown.
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@ adjust_charge - take a positive or negative value to adjust the charge level
inherent_traits = list(TRAIT_NOHUNGER, TRAIT_RADIMMUNE, TRAIT_MEDICALIGNORE) //Medical Ignore doesn't prevent basic treatment,only things that cannot help preternis,such as cryo and medbots
species_traits = list(DYNCOLORS, EYECOLOR, HAIR, LIPS, AGENDER, NOHUSK, ROBOTIC_LIMBS, DIGITIGRADE)//they're fleshy metal machines, they are efficient, and the outside is metal, no getting husked
inherent_biotypes = list(MOB_ORGANIC, MOB_ROBOTIC, MOB_HUMANOID)
sexes = FALSE //they're basically ken dolls, come straight out of a printer
no_equip = list(SLOT_SHOES)//this is just easier than using the digitigrade trait for now, making them digitigrade is part of the sprite rework pr
say_mod = "intones"
attack_verb = "assault"
Expand Down