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@ynot01
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@ynot01 ynot01 commented May 20, 2023

Document the changes in your pull request

In addition to clearing all stamina damage after 10 seconds of not taking damage, instances of stamina damage† will now regenerate independent of other sources of stamina damage. Once damage is received, 10 seconds later you will heal for 65% of that damage.

Example:
Two disabler beams (30 dam each) hit a player, two seconds apart, giving the player 60 stamina damage. After 10 seconds, the player will only have 40.5 stamina damage, because the first shot had "worn off". After 12 seconds, the player had not taken any damage for 10 seconds and thus would have 0 stamina damage.

†Chemicals

All "continuous" forms of stamina damage, like being applied by chemicals clear your regeneration. You will NOT regenerate stamina while this is happening.

Goal

The goal of this rework is primarily to weaken stamina weaponry in prolonged engages.

  • Getting hit by stray disabler shots while dodging most (i.e. getting hit every 10 seconds, resetting your stamina timer) is less punishing.

Energy weapons are high damaging and hard to armor against, but are meant to wear off. If you want to "slowly wear someone down" you should use real damage.

UPDATE 6/27/2023

Stamcrit now clears all regen, people will no longer get up mid-stamcrit from regeneration

Changelog

🆑
experimental: Instances of stamina damage now partially regenerate individually unless in stamcrit. After 10 seconds of receiving a disabler shot, you will heal for a portion of that damage, regardless if you were shot more or not.
/:cl:

@ynot01 ynot01 added the Awaiting - Action - Balance Review Code Director Review label May 20, 2023
@azzzertyy
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bad day for ai players

@Moja10
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Moja10 commented May 20, 2023

Would be interested in a test merge, don't think its possible to judge either way until a test

@Therandomhoboo
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I don't like the current push we are doing towards forcing more lethal scenarios. I think this just will make sec roll out with lethals at any chance of not being to get the antag down which will stress everyone out. However, like Moja just said no way to really judge unless a test happens.

@ToasterBiome
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“work to keep them down”

best stun in the game is death

@ynot01
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ynot01 commented May 20, 2023

best stun in the game is death

lethals are generally less potent than non-lethals

additionally, if you invite security to a lethal fight you should expect to suffer the consequences

@ynot01 ynot01 added Test Merge - Requested This PR is waiting for a test merge to be scheduled Balance Council Approved This PR was approved by the Balance Council. and removed Awaiting - Action - Balance Review Code Director Review labels May 23, 2023
@ynot01 ynot01 added Merge conflict Files are conflicting with current live changes. Awaiting - Action - Author This PR is awaiting an action from the author labels Jun 10, 2023
@ynot01 ynot01 removed Merge conflict Files are conflicting with current live changes. Awaiting - Action - Author This PR is awaiting an action from the author labels Jun 14, 2023
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@solwashere
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Don't like this anymore now that it's back at someone instantly winning when they use a disabler

@Moltijoe Moltijoe merged commit c75b5f9 into yogstation13:master Jul 15, 2023
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8 participants