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Ports paradises door buttons #19725
Ports paradises door buttons #19725
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feels less visually clear |
theyre animated numbnuts |
https://github.com/yogstation13/Yogstation/pull/19725/checks?check_run_id=15130103577 |
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why does yogstation.dme keep moving ambience |
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I like these as they blend in less on walls and feel more visually clear |
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They visually look better but also kind of seem like they're supposed to be on a different perspective wall? As if the buttons are angled down slightly while our walls are completely flat 2d. Are Para's walls a different perspective? |
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currently thinking this over, its a better sprite, its more clear but it doesnt seems to be liked, i want to see if there is another option for buttons thats more widely accepted, if no other superior sprite appears then it will merged, also conflict currently in code, also there might be some testmerge to see if more exposition turns it more liked |
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After looking from the testmerge, they look soooooo ugly compared to the rest. Maybe it they fit better, but damn they uggo in contrast |
cuackles
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i will be making a diferent sprite so im adding this change request so no one accidently merge it and stuff



Document the changes in your pull request
Ports paradises door buttons from this PR ParadiseSS13/Paradise#21304
Spriting
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imageadd: Added new door buttons from paradise
/:cl: