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[PORT]: Nightvision Rework (In the name of color) from TG & full refactor of our render plane, layers, and rendering plate. Also ports their Camera + updates TGUI for it. And makes emissives work better and adds a bunch of them and refractors the bar sign to be a machine to use emissives. #21001
Conversation
again
thanks tg
not me
god save me
it'll show up one day
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editors note part 2: waiting on TG or byond to update their camera stuff |
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Chubby fixed the cameras how is he so good |
to fix gax
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things to test/fix before full merge: |
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It's simple, remove ethereals glow |
the auto-observe issue is a tg/byond issue, so yeah. |
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chubby fixed all the problems & this is included in #21221 closing it |


FULL CREDIT GOES TO THE ORIGINAL PR JESUS CHRIST tgstation/tgstation#73094
also ports tgstation/tgstation#73106 and tgstation/tgstation#50109
Special thanks to @Chubbygummibear @Moltijoe @Saraaah
Document the changes in your pull request
This PR will completely rework the way Nightvision works, and how people generally see in the dark.
Please refer to the PR linked above for all the technical jargon- I won't be able to explain it properly.
Additionally this will add emissive starlight as a bi-product, and potentially allow us to better control our lighting system
Finally, to do all of this I had to port over TG's Plane Master, Layers, Render Plate and several other things.
Why is this good for the game?
I believe it looks a lot better, right now our night vision is kinda just... removal of darkness, which is fair but I think we can go so much further by using the colours provided to us.
Emissive starlight is cool, that's about that.
Plane master needed updating as with everything else.
#Sprites
Testing
EDIT: sechud nightvision was removed
2023-11-30.20-14-02.mp4
Changelog
🆑 Cowbot92 & ChubbyGummibear & Moltijoe
wip: Ports Nightvision from TG
tweak: Ports Nightvision from TG
experimental: This is experimental
/:cl: