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Adds random rarity tiers to the game for every item, lets players reroll their stats, and adds super credits for donators. #21798
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Adds some rarity tiers, and lets players use an "enchantment anvil" in the station to reroll these!
Normal items get +0 to force and armor
Uncommon get +2
Rare get +5
Legendary get +10
and Mythical gets a whopping +25!
Here are the percentages for spawning and rerolling!

Donators can use special "Super Credits" to increase their roll chance. Free players are given ten super credits to play around with, while mentors and admins get ten more! non-admin/non-mentor donators get an incredible TWENTY super credits per round to bring their total to thirty! With this, donators surely will have better rolls. Donate today to do more damage!
Why is this good for the game?
A big part of what is killing yogs is that there's not enough randomness in each round. With this new system we can have more interesting both roleplay and combat oriented rounds, and this can help balance certain antags like lings!
Also increases donators and donator retention by giving them 20 free super credits!
Testing
dreamseeker_f2HXMNKvsP.mp4
Here I enchant a completely legitimate fireaxe
Wiki Documentation
All items in the game now get new rarities. The enchantment anvil is available in each station for this.
Changelog
🆑 baiomu, chubbygummibear
rscadd: Adds a new rarity system for players to use!
/:cl: