This repository was archived by the owner on May 22, 2025. It is now read-only.
Fix the mapping blacklists directory being broken and also set the indestructible wall type to hopefully use the right icon file #22405
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Document the changes in your pull request
fixes #22391 by setting the icon correctly but more importantly fixing the blacklist
Why is this good for the game?
Bugfix
Testing
The blacklisted ruins didn't show up in the preloaded templates list and the proc that creates the blacklist accurately returned what it should be

Changelog
🆑
bugfix: mapping blacklist for ruins fixed
bugfix: base icon file for indestructible walls changed to walls.dmi instead of the metal walls
/:cl: