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@ghost
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@ghost ghost commented Oct 21, 2019

but honestly immortal crewmembers who can fight other lings and absorb them to permanently kill them and spy on them is stupid and it's not worth the amount of balancing you have to do to remove every little thing about it

and now to address all possible arguments

'well instead of that, why don't you-'
no

Changelog

🆑
rscdel: Removed xenobiologists making themselves changelings
/:cl:

@yogstation13-bot yogstation13-bot added the Revert / Deletion Altoids is probably mad about this label Oct 21, 2019
@Amelia0010
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ok

@Amelia0010 Amelia0010 closed this Oct 21, 2019
@Oakboscage Oakboscage reopened this Oct 21, 2019
@Amelia0010 Amelia0010 closed this Oct 21, 2019
@Oakboscage Oakboscage added Controversial People are divided on this PR Awaiting - Vote - Council Awaiting the results of a council vote Fix This fixes an issue. Please link issues in fix PRs labels Oct 21, 2019
@Oakboscage Oakboscage reopened this Oct 21, 2019
@Hopekz
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Hopekz commented Oct 21, 2019

Disclamer: This is not a meme PR . Please don't upvote/downvote for the lulz it is something that is actually being discussed.

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@Hopekz
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Hopekz commented Oct 21, 2019

Xeno is not as big of a deal as people make it out to be.
In order to be "effective" in xeno you need 40-50 uninterrupted minutes to set up any of the scenarios this is trying to counter. Xeno does not get a chance to make a big difference in shifts I played for the last 2-3 years (on and off).
Off the top of my head I can think of a single shift where it mattered to a traitor xeno scientist but even him using this system did not ruin the fun for others, it just gave them a greentext.

Unsure of why this is being taken seriously. This change is going to remove a big chunk of features already built to fix a much smaller issue (assuming one even realistically exists at the moment).

I do not play xeno so I have an outside perspective of someone who does not use this system. Xeno being effective and unstoppable is not the case from my observations.

Xeno does have a big anti ling validhunting tool which is being addressed in another PR once it gets merged (pheromone receptors being removed from xenolings)

@CMOisLing

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@Ratvar
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Ratvar commented Oct 21, 2019

It takes 20 minutes, and xenoling still gets to hear ling radio to validhunt them. It is too powerful of a tool, and time doesn't balance anything.
So, imagine if R&D got full traitor uplink at 60 minutes. They always buy traitor radio and check it just in case some antags try to cooperate beyond murderboning, and they also get all other weapons.
After years of abuse, esword and revolver get cut out out of science uplink, leaving adrenals, EMP grenades, spacesuit, holoparasites and all other crap in. That's what xenoling is.
The whole "I collect all powers for MYSELF" is robotics making a durand for himself level of shitlery, but this time there's not even a resource/techweb resource investment.
That xenoling cannot be used in any situation but validhunting/antagging is too an issue, and when it's flexed it causes security to either fuck your ass, which's a problem, or to join your side, which empowers security massively fnr and fucks round as much as if they let changeling hunt antags for them and it did.
Every time a tool from it was removed, xenobio mains whined that "we were afk in a reinforced box interacting for nobody so long that we need to get all antag powers, it's not even an issue because nobody but us powergamers who like to afk play xenobio". It should stop, and they should get a better power instead.

@ghost
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ghost commented Oct 22, 2019

@Hopekz
It is exactly that big a deal.

Don't give feedback on this, xeno mains aren't welcome

Though I mean if we want to pretend to answer your idiotic comment let's summarize.

Xeno is not as big of a deal as people make it out to be.

Yes it is. You have timestop, instant heals, changelingification, etc.

In order to be "effective" in xeno you need 40-50 uninterrupted minutes to set up any of the scenarios this is trying to counter.

You need less than that.

Xeno does not get a chance to make a big difference in shifts I played for the last 2-3 years (on and off).

You clearly have not been playing for those 2-3 years.

Off the top of my head I can think of a single shift where it mattered to a traitor xeno scientist but even him using this system did not ruin the fun for others, it just gave them a greentext.

Absolute nonsense.

Unsure of why this is being taken seriously. This change is going to remove a big chunk of features already built to fix a much smaller issue (assuming one even realistically exists at the moment).

The 'features' resolve nothing. Changeling nonantags are problematic from both a rules perspective and a balance perspective because everything must take into account that the guy using it is potentially immortal.

I do not play xeno

Evidently.

so I have an outside perspective of someone who does not use this system. Xeno being effective and unstoppable is not the case from my observations.

You have obviously never watched a single game.

Xeno does have a big anti ling validhunting tool which is being addressed in another PR once it gets merged (pheromone receptors being removed from xenolings)

This is hardly the only issue they have.

With a minimum of effort, xenobiologists can become immortal and get free movespeed buff, adrenals, thermals, total immortality unless cremated or gibbed, the ability to swap species on the fly, rapid damage healing, and private lingchat to eavesdrop on other changelings and rat them out.

For comparison, this would be like if the Chaplain could craft stun talismans, create constructs independently, and draw teleport runes after 40 minutes. Or if R&D could print adrenal implants and energy swords.

I shouldn't need to elaborate on why this is stupid and why 'uhh it..it tak TIMe..its...its take time...' is an idiotic comment.

@Hopekz
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Hopekz commented Oct 22, 2019

@Hopekz
It is exactly that big a deal.

Okay, Adam. I guess we both have a subjective opinion.
I am now going to answer your inquiries similar to your style. Line by line so I don't miss any of your strong arguments.

Don't give feedback on this, xeno mains aren't welcome

Never have I even done xeno even once. Nice try bully.
My perspective is 100% outside of xeno as I have never played that role.
I have turned into a xenoling a few times however making me just as much of an expert as you.

Though I mean if we want to pretend to answer your idiotic comment let's summarize.

Oh boy here we go. You know a counter argument is going to be good when you need to talk down on a different point of view in this manner. I too find your stance idiotic. This is the whole reason we're exchanging right now.

Xeno is not as big of a deal as people make it out to be.

Exactly my point. I do not think this is as big of a deal as it is made out to be. I am on the side of this feature not being removed because I think people are blowing it out of proportion.

Yes it is. You have timestop, instant heals, changelingification, etc.

I thought this PR is targeting only xenolings. If you're trying to address all of these things with this PR we should maybe discuss xeno balance first before we make a decision.

In order to be "effective" in xeno you need 40-50 uninterrupted minutes to set up any of the scenarios this is trying to counter.

You need less than that.

Sorry, Adam, I'm not sitting here with a stopwatch man I'm just saying its a range between that time.
When I give you the time range its more of me mentally filtering only the rounds where it actually made a difference.
I get you can speed run a department the same way you can speedrun botany or robo to get your results.

Xeno does not get a chance to make a big difference in shifts I played for the last 2-3 years (on and off).

You clearly have not been playing for those 2-3 years.

I thought I was! Foiled my argument again!
Someone having a different opinion than you must mean they just haven't played the game as much!
(I'm kidding but look how subjectively stupid I sounded enforcing that argument).

Off the top of my head I can think of a single shift where it mattered to a traitor xeno scientist but even him using this system did not ruin the fun for others, it just gave them a greentext.

Absolute nonsense.

Thank you, Adam.

Unsure of why this is being taken seriously. This change is going to remove a big chunk of features already built to fix a much smaller issue (assuming one even realistically exists at the moment).

The 'features' resolve nothing. Changeling nonantags are problematic from both a rules perspective and a balance perspective because everything must take into account that the guy using it is potentially immortal.

Why is taking down a non-antag that big of a deal? You're not supposed to be taking them down as crew anyway because they are not a threat. Are we dealing with more of a self antag issue with these changes? At first, I thought you meant they are too powerful for the crew to take down as antags but now you are shifting it over to non-antags.

I do not play xeno

Evidently.

Thank you. I was trying to convey that in my previous points.
My perspective is 100% on the outside of these benefits. I am from the perspective of the individuals that face these xenoling effects that you are saying are a big deal.

so I have an outside perspective of someone who does not use this system. Xeno being effective and unstoppable is not the case from my observations.

You have obviously never watched a single game.

Hard to take these remarks seriously. Moving on.

Xeno does have a big anti ling validhunting tool which is being addressed in another PR once it gets merged (pheromone receptors being removed from xenolings)

This is hardly the only issue they have.

Please elaborate.
I'd rather everything be in the open so we can really dig into what the issue is.
Your reasoning for the removal of this feature, in my opinion, is weak.

With a minimum of effort, xenobiologists can become immortal and get free movespeed buff, adrenals, thermals, total immortality unless cremated or gibbed, the ability to swap species on the fly, rapid damage healing, and private lingchat to eavesdrop on other changelings and rat them out.

From the perspective of being the crew, I do not see any of these being bad except the eavesdropping part.
I am in favor of removing the valid tools of pheromone receptors (being addressed in open PR) and ling chat.
Even if an antagonist gains these abilities you are just fighting another ling as sec.

For comparison, this would be like if the Chaplain could craft stun talismans, create constructs independently, and draw teleport runes after 40 minutes. Or if R&D could print adrenal implants and energy swords.

While I do like your comparison, I do not like the job you used. You specifically chose a job that has a lenient valid hunting role.
Non-antagonist scientists should NOT be valid hunting per our server rules.
Any other random job should not be valid hunting as well. We ban on our server for breaking this rule. (see Serp's ban [first one off the top of my head] )

I shouldn't need to elaborate on why this is stupid

Thank you, Adam.
You do need to elaborate.
Not everyone has your point of view man we're here to exchange those views.

and why 'uhh it..it tak TIMe..its...its take time...' is an idiotic comment.

In my personal opinion the time argument is valid and here is why (please feel free to debunk me on this as that's why I'm exchanging):
Yogs shifts are not that long time-wise.
I think an antagonist should have the ability to prepare a solution to greentext when dedicating 40 minutes of his time to that solution. There is a big period of time where something can be done to stop him from doing so. There is even a period of time where the xenobiotic is immobile. Why would you remove the Durand from the game just because robotics can take the time to build it? (Using my time argument)
In robotics, for example, there is plenty that can be done to stop it. There is even a period of time where the roboticist is vulnerable with a big durand shell in his office. This is very similar to the period of complete vulnerability that the xenobiologist experiences in my opinion.

@oklews
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oklews commented Oct 22, 2019

I love you Adam, I am on the bandwagon of improve not remove for most things but benobio lings are just annoying and unfair

@deadmomo69
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usually i agree with improve, not remove, but at least this stops all the arguments about balancing it and nerfing it until all we have is literally just a flesh-suit as a xenoling
i never understood how people in xenobio could become lings anyway, since i doubt they'd be connected to the hivemind whatsoever.

@MegaEmpirical
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I can definitely get behind this.

And yeah, normally I'd say improve instead but this isn't really that kind of situation.

@Szyszkrzyneczka
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Szyszkrzyneczka commented Oct 22, 2019

once i saw a xenobiology man get all the buffs, become a xling and proceed to break inside CMO office, he was spotted by HoS who was running away the second he saw he couldn't do much against such autism. Merge please

@ghost
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ghost commented Oct 22, 2019

God I think I hate this guy more than I hate dareb.

@Hopekz

Don't pretend we're having a discussion where we both try to convince each other of the validity of our respective arguments. You don't have a leg to stand on and this is an argument where I relentlessly insult you until you leave.

Xenobiology is still absolutely as big a deal as people make it out to be. Don't try to take things piecemeal out of xenobiology-either we address it whole, or not at all. We aren't 'just' addressing xenolings. We're addressing xenobiology balance, of which xenolings are a part.

Would xenolings, on their own, be balanced? Probably not, but it would leave room for argument. However, xenolings with access to mob armies, the ability to turn into rare golem species, timestop, and instant adminheal cores are a different matter entirely, which is why we brought it up. Don't try to separate it like 'well this PR balances xenolings' because everything else is why this is a discussion at all.

Robotics and especially botany also need very little time to become problem children. But unless your shift ends in thirty minutes or less (IE: Wizard) xenobiologists usually have enough time to field what they want from their department.

Xenoling needs merely a gold slime and a rainbow slime. This is achievable in twenty minutes. A xenobiologist can become a changeling in less time than it takes for war ops to even arrive.

There's ample evidence for shifts where it DID matter that the xenobiologist became a changeling. Just look on the forums. For christ sake, I can't even play and even I can see that. Mountain after mountains of shifts where the xenobiologist ling killed the other lings/a traitor/a cult. Any round that goes on for longer than 40 minutes is virtually guaranteed to have a friendly crewmember running around who is immune to any and all damage, and more than likely that's the Captain if they get wind of xenobiology doing that and turn themselves into one.

It merely rewards powergaming. There isn't any reason to have it, not even as a reward.

'From the perspective of being the crew, I don't see why any of these are bad'

Really? You don't see why on the fly, no-downsides stun immunity, rapid damage healing, and literal immunity to being killed is bad?

@MegaEmpirical
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I'm seeing xenolings more and more often.

I'm seeing them valid hunt during late night low pop and letting them get away with it because it's low pop and no security. I hate it.

I saw one round with a 3 xenolings on low pop. Captain, scientist, and some other.

@drderp3635
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drderp3635 commented Oct 22, 2019

xenoling in 20 minutes

Sure bud

@drderp3635
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drderp3635 commented Oct 22, 2019

When you look at the benefits of xenoling, it is about the same as the benefits you gain from nanites (anti stun, fast healing, granted it doesn't have the revive, but it does have armor) but nobody ever complains about nanites.

Having a way to kill changelings isn't something new or huge, and having xenolings validhunting regular lings is something that should delt with on an administrative level for powergaming, and the pheremone receptor ability has already been removed.

All in all xenoling wasn't even one of the stronger tools for xeno since it already has had its stronger abilities removed and there could be much better changes made to balance xeno rather than removing it

@Szyszkrzyneczka
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In order for nanites to do that shit they must spend research points on it, also they can be just nullified with usage of EMP which unfortunately became a balancing meme just like tf2's "No random crits"

@CMOisLing
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Also nanites have the massive weakness of needing a cloud server to be reliable. Because without one they are basically made deadly by an emp or two

@MonsWTF
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MonsWTF commented Oct 22, 2019

Xenoling needs merely a gold slime and a rainbow slime. This is achievable in twenty minutes. A xenobiologist can become a changeling in less time than it takes for war ops to even arrive.

I'm not commenting on much in this thread, but that specifically is horseshit. Give me a scientist that can consistently make Rainbows 20 minutes into the round and I'll surrender ever playing Xenobio again.

Rainbows at ultra-tier RnG and hard-focused by the Xenobio can be achieved at 30 minutes earliest. The average is 40m and the RnG variable range is 35-50m.

@Ratvar
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Ratvar commented Oct 22, 2019

Let's forget red slimes rising mutation chance, making rainbow slime a guaranteed happenstance instead of being based on any sort of RNG. Like, that is a horseshit.

@alexkar598 alexkar598 changed the title does what none of you idiots has the balls to do and removes xenoling which was entirely motivated by me reading a player complaint with I Can Hear Colors stealing my character's name and being a changeling Removes xenolings Oct 23, 2019
@ghost
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ghost commented Oct 23, 2019

@Hopekz

Responding to you is a lost cause. Did you read a single thing written?

If I need to explain to you why nonantag crewmembers being able to turn themselves into changelings, or antagonists that are balanced around not being indestructible making themselves into lings being able to do exactly that, then there’s no point having this ‘discussion’.

You can have your opinion, and i’ll be right.

@alexkar598
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I mean TBH there isn't really a point in discussing because at the end,council decides the fate of this PR but I guess thumbs up and thumbs down might have an impact on their decision

@Amelia0010
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It's a server vote not a council vote :)

@ThatLing ThatLing added Server Vote and removed Awaiting - Vote - Council Awaiting the results of a council vote labels Oct 23, 2019
@MonsWTF
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MonsWTF commented Oct 23, 2019

It’s not horseshit. I’ve pulled it off before. You need red slimes. That’s pretty easy.

You can keep saying it's easy, and I'll keep telling you you're full of it. Nothing productive or worthwhile is gained from lying to push an agenda.

@ghost
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ghost commented Oct 23, 2019

@MonsWTF

I am not lying. I've pulled it off before, so I know it's possible.

@Hopekz
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Hopekz commented Oct 23, 2019

@Hopekz

Responding to you is a lost cause.

Are you giving up already?
You said you were going to keep insulting me until you "win" but you've given up pretty quick..
Didn't you say that you had a leg to stand on with your weak argument?

Did you read a single thing written?

Yes, Adam.
Not only did I read what you wrote, I fully responded to your post and even provided you examples as to why I think you have a weak argument.

If I need to explain to you why nonantag crewmembers being able to turn themselves into changelings, or antagonists that are balanced around not being indestructible making themselves into lings being able to do exactly that, then there’s no point having this ‘discussion’.

Adam please, read the previous response.
I went in to detail about how this is only an issue if you expect individuals to not follow our server rules.
Validhunting is not allowed on our server.
Not following the rules is the reason you are currently banned from our server.
The playstyle in mind that you are trying to cater to of valid hunting as a non antag scientist is idiotic and does not belong on here.
You should know more than anyone that we ban for breaking our rules as you are banned yourself.

You can have your opinion, and i’ll be right.

If you don't provide anything more than "I'm right hah" then you have lost this exchange.
My opinion remains unchanged as I was hoping that your weak argument for this change had more to it.
Please stop introducing meme PR's and expect people to take you seriously if you can't even back up your own points.

You still have the option to answer my previous points but if you reply with "hah I'm right responding is stupid because I'm right" our exchange is over.
I am here to collaborate.

Side point:
Unsure why we are taking this meme PR seriously especially if the author isn't willing to exchange.
-1 to this PR.

@ghost
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ghost commented Oct 23, 2019

thanks for your opinion dude but like if it isn't inherently obvious to you why crewmembers being able t make themselves able to revive from death automatically then that's your problem and one i can't explain to you

pretend you're here to collaborate all you want you haven't made any actual points i can respond to

it's literally just a repeat of 'but VALIDHUNTING is BAD and NOT ALLOWED' and that's your literal only argument

like how do i explain to you that bannable validhunting isn't the issue? yeah if some dude rushes down the halls with fleshmend looking for antags, that gets him banned as a scientist

it doesn't get the sec officer banned who does it, it doesn't get the guy who makes himself a xenoling on clock cult or war ops banned, it doesn't get you banned if a ling actively attacks you and you just so happen to be completely immortal and have access to their comms, it doesn't get you banned if a traitor ambushes you and you're fucking immortal, etc

the problem isn't a rules issue and people abusing it to validhunt in a way that gets them banned it's a balance issue as it makes people unfairly strong in a way that most antagonists can't counter effectively because it's often an unpleasant surprise that the guy you just attacked just so happens to be a changeling much like it's often an unpleasant surprise that the guy you just attacked just so happens to be packing a disabler and a syringe gun full of zombie powder and a meth-healmix pill on hand

the difference is that one gets you banned for powergame but the other is someone having access to shit they shouldn't have, for no penalty

if you order SWAT gear as cargo and arm up cargo in the armor, just the armor, not the guns, 'just in case' you're probably gonna get in trouble

if you make yourself a changeling, you're even harder to kill than that but get out scott free and worse, there's no indication you are, if you just so happen to be out of xeno. or get made into a ling and then get a job change to sec. or if you make someone from sec a ling. etc.

it's a matter of unfair abilities and upsetting antagonist balance by means of making people indestructible. you can literally come back as many times as you want so long as you aren't cremated, gibbed, or absorbed, and those are particularly unlikely to happen during round one where the guy isn't dragging you to the crematorium for you to pop up and give him an ass whooping in round two

if all of that isn't inherently apparent to you-if it isn't somehow clear to you that non-antagonist crew should not have access to the means to automatically heal off massive severe damage (including death) without even looking at medbay, the means to eavesdrop on changelings and swap species on a dime, and so on and so forth with stun resistance to make it impossible to stun them effectively and speedboosts to make them hard to catch- if it isn't somehow automatically clear when i say that on the fly, no-downsides stun immunity, rapid damage healing, and literal immunity to being killed is bad that these are the reasons why, then i have no clue what i could possibly say to you because you're clearly on an entirely different wavelength.

even if we discard all the arguments about nonantags, this still isn't even taking into consideration antags getting it.

note that none of the situations i described above-literally none of them-involve validhunting at all. give it a read. go on. if you say 'but the rules prohibit it' as an argument after this you lose.

@Hopekz
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Hopekz commented Oct 23, 2019

Edit 10/30/2019: It looks like the comment I'm replying to in this post doesn't exist anymore... good thing I included what was said in my reply.
This is a reply to Adam's statement.


pretend you're here to collaborate all you want you haven't made any actual points i can respond to

Hello Adam,
Here are my questions that I'm bringing down from my previous responses.
Its a little messy so you might have an easier time just replying to those original arguments instead.
I am not modifying them in any way except making them easier to see after just copy-pasting them from my previous messages.

Why is taking down a non-antag that big of a deal?

Are we dealing with more of a self antag issue with these changes?

In your robotics point this question was brought up:
Why would you remove the Durand from the game just because robotics can take the time to build it?

Before replying to this one please look back at that part in the argument (ctrl + f) as context will be important.

Why is having a non validhunting, non antagonist crew member with these abilities a bad thing?

Why should we remove a feature or balance an item because a non-antagonist scientist is breaking server rules to valid hunt?

Robotics and especially botany also need very little time to become problem children. But unless your shift ends in thirty minutes or less (IE: Wizard) xenobiologists usually have enough time to field what they want from their department.

I fail to see your point in the above statement. Can you clarify?

I provided you an explanation on why it was confusing for more context(ctrl + f)

There's ample evidence for shifts where it DID matter that the xenobiologist became a changeling. Just look on the forums. For christ sake, I can't even play and even I can see that.

from your above point: Can you provide an example that isn't the xenobiologist breaking a server rule?

it's literally just a repeat of 'but VALIDHUNTING is BAD and NOT ALLOWED' and that's your literal only argument

Not my only argument but see the following for why this is important:
Copy pasting from previous response::
"
This is going to be a bad example but if we are talking about balancing for rule breaking lets talk about flashbangs and stun batons for security.
A security officer can throw a flashbang in to a bar, stun everyone inside and start killing them one by one. An officer can also use these tools to hijack the shuttle as well or prevent all greentexts by killing everyone on-shuttle as well.
The reason these things are not brought up during flashbang and stun baton balance talks is that it is counter-intuitive to talk about a use-case for a item that is against our server rules. A security Officer is not allowed to kill our crew or hijack our shuttle. Why should we remove a feature or balance an item because a non-antagonist scientist is breaking server rules to valid hunt?
"
( I even went ahead and highlighted one of those questions you were trying to find)

@deadmomo69
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This is going to be a bad example but if we are talking about balancing for rule breaking lets talk about flashbangs and stun batons for security.

if its a bad example perhaps you should choose a better one that can be compared to xenolings

A security officer can throw a flashbang in to a bar, stun everyone inside and start killing them one by one. An officer can also use these tools to hijack the shuttle as well or prevent all greentexts by killing everyone on-shuttle as well.
The reason these things are not brought up during flashbang and stun baton balance talks is that it is counter-intuitive to talk about a use-case for a item that is against our server rules. A security Officer is not allowed to kill our crew or hijack our shuttle. Why should we remove a feature or balance an item because a non-antagonist scientist is breaking server rules to valid hunt?

what is the feature behind xenolings, other than to validhunt should be the question..
the only applicable feature is 'never die' because of regenerative stasis, unless dusted/cremated etc.

securitys feature is to be security, the intent behind their flashbangs/stunbatons were never to muderbone.

@Hopekz
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Hopekz commented Oct 23, 2019

if its a bad example perhaps you should choose a better one that can be compared to xenolings

I find it difficult to make direct examples for this as I think xenolings is its own feature that doesn't really have any direct comparisons on the non-antag crew side.

what is the feature behind xenolings, other than to validhunt should be the question..

I would think it would be a reward for playing their own department for that amount of time.
I like to think of this reward being in-line with for example getting a stand + good lava land loot as non antag miner. Having these items as a reward even to a miner allows them to also perform the same valid hunt actions that this PR is trying to counter for xeno.

I think miners do not really "need" these items similar to how xeno does really "need" xenolings to function but it is nice having it there as a gameplay feature.

the only applicable feature is 'never die' because of regenerative stasis, unless dusted/cremated etc.

Let us also remember that this PR is attempting to remove the feature as a whole from the game.
I am perfectly fine with discussing how this feature should be modified to fit in to the game better.

securitys feature is to be security, the intent behind their flashbangs/stunbatons were never to muderbone.

I agree with you on this.
My example wasn't really too good but I'm mainly trying to get the idea of items being balanced for their use-case across. I do not think whole features should be removed with the main reason being that an offending individual has the ability to go against established rules.

my main point is that removing a comprehensive feature from a code-base because of this reasoning is kind of counter-intuitive to having a game with features.
Kind of reminds me of Koji's "remove" mentality.

I want to be able to play a game where I am able to perform these things.
I think we should work to change the way this feature works instead of wiping it out as currently proposed by this PR.

@ghost
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ghost commented Oct 23, 2019

i answered your questions in the above post. all of them. read it again. nothing about validhunting in here. it's balance.

@ShadowDeath6
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I preferred xenolings when rainbow slime mindswap potion didn’t exist

@LoliconSlayer
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Imagine thinking letting people become immortal with a shit ton of dumb as fuck powers through """effort""" is a good thing. Improve not remove definitely rings true here except the thing being improved is the game as a whole by removing the xenolings.

You might be permabanned Adam, but props to you for doing God's work

@Moja10
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Moja10 commented Oct 29, 2019

here's my perspective as I view it as an admin: I rarely see xenolings for obvious reasons, it is a significant task to make one at all, but they do cause problems and I rarely see rounds improved by their existence. I do see the effort in acquiring xenoling, but it's not worth the shittiness they bring in a round for everyone involved except the one dude who jacked off in xenobio for an hour. Personally I don't think it's quite comparable to things other departments get because none of them get straight up antag powers. Adam is right about this, it's always been an elephant in the room complete nonsense that contrasts drastically with every other part of the station, which is a fair comparison to make.

There's already been a PR about this, a long time ago, because they were causing problems in the past with having antag nonsense on a grindy role. PR removed majority of the direct antag nonsense they had, and it still wasn't enough. They were given I believe more than a year of existence in their current state, and despite being rare, still caused problems and created nonsense rounds with their existence.

If I could remove them over anything its because I don't think the game is about afking until antag powers. Fundamentally against the design philosophy of this game. Doesn't mesh with any other existing balance structures that exist.

@MegaEmpirical
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I keep seeing it on low pop at night more than high pop/day.

@Oakboscage Oakboscage added the Awaiting - Vote - Council Awaiting the results of a council vote label Nov 2, 2019
@Amelia0010
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stop with the whataboutisms.

@ghost
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ghost commented Nov 3, 2019

nick thank you for confirming every negative thought i have ever had about you every time you open your mouth

@AsV9
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AsV9 commented Nov 3, 2019

@AsV9 AsV9 closed this Nov 3, 2019
@AsV9 AsV9 reopened this Nov 11, 2019
@AsV9 AsV9 merged commit 048afad into yogstation13:master Nov 17, 2019
@Mr-Space
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ladies and gentleman, we have made history today

@oklews
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oklews commented Nov 17, 2019

BASED

SomeguyManperson added a commit to SomeguyManperson/Yogstation that referenced this pull request Nov 26, 2019
* its a bazillion times faster now thanks to asd. no more lag

* Dreamchecker is dumb

* tells it to fuck off on linux

* tells it to fuck off on linux 2

* I just want it to not fail

* MR AZIZ IS GONNA FLIP WHEN HE FINDS OUT ABOUT THESE PIZZAS

* Obsessed people may no longer have the objective to have a picture with the target (yogstation13#7061)

* Automatic changelog generation yogstation13#7061 [ci skip]

* Plasma tank objective now checks for 28 moles across all tanks, not 28 moles in one tank (yogstation13#7042)

* Plasma tank objective now checks for 28 moles across all tanks, not 28 moles in one tank

* Update code/game/gamemodes/objective_items.dm

* maybe make sure it works before you push next time, moron

* Update objective_items.dm

* Automatic changelog generation yogstation13#7042 [ci skip]

* War ops less people (yogstation13#7049)

* makes halloween commit

* Update nuclear_challenge.dm

* Update halloween.dm

* Automatic changelog generation yogstation13#7049 [ci skip]

* monkey cube amount (yogstation13#7072)

* haahhhaha

* Update conveyor2.dm

* Update conveyor2.dm

* probably converts achievements to datums and adds database supports

* fix description of bubblegum achievement

* renames SSmedals to SSachievements

* adds apostrophes around SQL value

* possibly creates the schemas?

* forgot semicolons

* changes ckey to name

* adds desc to the database as well

* forgot the id

* fuck

* fixes an apostrophe

* I happen to be a moron

* I am messing with tcomms again

* hivelord legion cant float over tables (yogstation13#7073)

* Automatic changelog generation yogstation13#7073 [ci skip]

* Powerarmor fix (yogstation13#7069)

* Re-adds working hardsuit

* removes broke hardsuit

* Adds working icons

* Working icons

* Fixed stray quotemark

* Automatic changelog generation yogstation13#7069 [ci skip]

* Changes (probably) all the times that Clock Cult uses watts to joules (yogstation13#7052)

* Changes Clock Cult's watts to Joules

Changes (probably) all the times Clock Cult uses the term watts to joules

* Swing and a miss

I missed some

* Automatic changelog generation yogstation13#7052 [ci skip]

* stupid and confusing misname

* Update conveyor2.dm

* adds a cache of achievements to reduce DB calls

* backend ui

* take 2

* prevents xeno pipe evolving

* construction bag now gets more love, can be bought from engi-vend or made with cloth

* fixes Jcat's OCD

bags are now in tens intead of nines

* people were arguing, one "lets go with 4" the other one went with "lets go with 10" so i went with 6

* appearance debugging

* RIP shooted

* 21 gun salute

* Update gunpoint.dm

* You can now select exactly which limb was lost in your tragic backstory (yogstation13#7060)

* bubububububububbeatentodeath

* Update negative.dm

* whoops

* reeeeeeeeeeeeeeeee

* Automatic changelog generation yogstation13#7060 [ci skip]

* Surrender text clarity revive (yogstation13#7059)

* Revert "Restoring my main branch"

This reverts commit 39cb232.

* Revert "Revert "Restoring my main branch""

This reverts commit 856950c.

* Revive SurrenderText PR

This PR got closed for a stupid reason then died so I'm bringing it back.
Fixed line endings.

* Makes the text easier to see

Nich brought this up. Valid point. Changed to a very easy to see span.

* Surrendering now has its own span

Per Xoxeyos's suggestion

* Stole Alex's span

Yoink my span nerd

* Automatic changelog generation yogstation13#7059 [ci skip]

* update maps

* fucking tgui

* adds a return so you can't check achivements while they're initializing

* Automatic changelog generation yogstation13#6926 [ci skip]

* Revert "Moving will no longer interrupt breaking out of cuffs"

* Update mobs.dm

* I have no clue how to make tgui work

* why the fuck won't it work

* removes client var for the achievement browser

* tcomms mapping

* fuck

* thank fucking monster for being the only person who could make this work

* fuck

* Revert "Revert "Automatic changelog generation yogstation13#6967 [ci skip]""

This reverts commit 17d9133.

* "overrides the proc" whatever that meant

damn coding conventions

* Dorkspawn are immune to mindswapping (yogstation13#7089)

* fuckkk

* Meatball rename

* Update meatball icon state

* Update construction.dm

* Update forcefieldprojector.dm

* Update construction.dm

* description issues fixed

* spelling error

* removed duplicates

* Strips some input

* fuck

* alcohol bad kids

* Automatic changelog generation yogstation13#7096 [ci skip]

* Revert "Synergy"

* makes magic ball chaplain only

* Adds support for locking holodeck templates to security levels, and locks medical holodeck behind red or delta seclevel.

* Im a moron

* Automatic changelog generation yogstation13#7077 [ci skip]

* Automatic changelog generation yogstation13#7079 [ci skip]

* Automatic changelog generation yogstation13#7093 [ci skip]

* Bridge below xenobio is sometimes open space

* fixes the thing

* cool

* use the real commit

* verified

* Im tired

* Update screen_objects.dm

* Update generic_positive_events.dm

* Update lavaland.dm

* Update human_defense.dm

* Create lovemobile

* Adds the boys

* Images of da bois

* Stuff for da bois

* Screen for da bois

* Actions for da bois

* Convert map to tgm

* Automatic changelog generation yogstation13#7081 [ci skip]

* Automatic changelog generation yogstation13#7084 [ci skip]

* Automatic changelog generation yogstation13#7097 [ci skip]

* Automatic changelog generation yogstation13#7085 [ci skip]

* Adds a list for all the achievements earned during the round

* Makes it a local variable

* gets rid of shuttle_purchase_requirements_met on SSshuttles, since it's redundant now that bubblegum doesn't use it

* Update achievements.ract

* Update viewer.dm

* Update viewer.dm

* Automatic changelog generation yogstation13#7104 [ci skip]

* Fixes oopsie

* i am retard

* holy fuck it works

* brubrubrubrubrubrubruburburubruh

* cdfhjksfvgasdfhav

* health is reduced to 200 on revival instead of 400

* stupid intercom nonsense

* change descriptions

* update

* description

* let's not be rash

* eeeeeeeeeeeeeeeee

* hope gives minor armor same as talisman/codpiece

* Update holidays.dm

* Update holidays.dm

* Add a couple of windows.

* Update tgstation_schema.sql

* Update tgstation_schema_prefixed.sql

* Update achievements.dm

* THE GREAT TG MUTATION PORT (yogstation13#7035)

* makes halloween commit

* the great mutation port

* Update _combined.dm

* hhahahahah

* Update dna_injector.dm

* fggffdds

* Update DNA.dm

* Automatic changelog generation yogstation13#7035 [ci skip]

* Actually placed the window in a usable spot.

* point of no return to stop reaction spam

* Update necropolis_chests.dm

* Update halloween.dm

* more

* should fix it

* Update achievements.dm

* I don't get why this doesn't work as is, but oh well

* fuck

* fixes my stupid asshattery

* Update holidays.dm

* Automatic changelog generation yogstation13#7015 [ci skip]

* Automatic changelog generation yogstation13#7102 [ci skip]

* Automatic changelog generation yogstation13#7106 [ci skip]

* Automatic changelog generation yogstation13#7121 [ci skip]

* for nich

* Update rune.dm

* Automatic changelog generation yogstation13#7103 [ci skip]

* Automatic changelog generation yogstation13#7114 [ci skip]

* Automatic changelog generation yogstation13#7078 [ci skip]

* Automatic changelog generation yogstation13#7070 [ci skip]

* Changelog Compilation 21/11/2019 [ci skip]

* Update holidays.dm

* Update holidays.dm

* fuck

* layers pipes

* removed dsi song sadly

* [s] fuck

* Delete weapons.dmi

* Adds a map of the station to players' boxes

* W I N G S

* fuck

* I am going to keep this to force someone to make better sprites

* Update necropolis_chests.dm

* Minor grammatical and spelling fixes across the codebase

* Automatic changelog generation yogstation13#7051 [ci skip]

* Automatic changelog generation yogstation13#7120 [ci skip]

* Automatic changelog generation yogstation13#7065 [ci skip]

* Automatic changelog generation yogstation13#7111 [ci skip]

* i hate spam clicking

* Automatic changelog generation yogstation13#7133 [ci skip]

* f

* woops

* f

* woops2

* f

* f

* I think this fixes disabler cooler

* Automatic changelog generation yogstation13#7148 [ci skip]

* Automatic changelog generation yogstation13#7136 [ci skip]

* Automatic changelog generation yogstation13#7132 [ci skip]

* umbral tendrils can chain easier (yogstation13#7152)

* Automatic changelog generation yogstation13#7134 [ci skip]

* Automatic changelog generation yogstation13#7141 [ci skip]

* Automatic changelog generation yogstation13#7147 [ci skip]

* Automatic changelog generation yogstation13#7144 [ci skip]

* Automatic changelog generation yogstation13#7146 [ci skip]

* Automatic changelog generation yogstation13#7145 [ci skip]

* darkspawn time dilation now actually ignores slowdown (yogstation13#7155)
alexkar598 pushed a commit that referenced this pull request Nov 30, 2019
* E (#11)

* its a bazillion times faster now thanks to asd. no more lag

* Dreamchecker is dumb

* tells it to fuck off on linux

* tells it to fuck off on linux 2

* I just want it to not fail

* MR AZIZ IS GONNA FLIP WHEN HE FINDS OUT ABOUT THESE PIZZAS

* Obsessed people may no longer have the objective to have a picture with the target (#7061)

* Automatic changelog generation #7061 [ci skip]

* Plasma tank objective now checks for 28 moles across all tanks, not 28 moles in one tank (#7042)

* Plasma tank objective now checks for 28 moles across all tanks, not 28 moles in one tank

* Update code/game/gamemodes/objective_items.dm

* maybe make sure it works before you push next time, moron

* Update objective_items.dm

* Automatic changelog generation #7042 [ci skip]

* War ops less people (#7049)

* makes halloween commit

* Update nuclear_challenge.dm

* Update halloween.dm

* Automatic changelog generation #7049 [ci skip]

* monkey cube amount (#7072)

* haahhhaha

* Update conveyor2.dm

* Update conveyor2.dm

* probably converts achievements to datums and adds database supports

* fix description of bubblegum achievement

* renames SSmedals to SSachievements

* adds apostrophes around SQL value

* possibly creates the schemas?

* forgot semicolons

* changes ckey to name

* adds desc to the database as well

* forgot the id

* fuck

* fixes an apostrophe

* I happen to be a moron

* I am messing with tcomms again

* hivelord legion cant float over tables (#7073)

* Automatic changelog generation #7073 [ci skip]

* Powerarmor fix (#7069)

* Re-adds working hardsuit

* removes broke hardsuit

* Adds working icons

* Working icons

* Fixed stray quotemark

* Automatic changelog generation #7069 [ci skip]

* Changes (probably) all the times that Clock Cult uses watts to joules (#7052)

* Changes Clock Cult's watts to Joules

Changes (probably) all the times Clock Cult uses the term watts to joules

* Swing and a miss

I missed some

* Automatic changelog generation #7052 [ci skip]

* stupid and confusing misname

* Update conveyor2.dm

* adds a cache of achievements to reduce DB calls

* backend ui

* take 2

* prevents xeno pipe evolving

* construction bag now gets more love, can be bought from engi-vend or made with cloth

* fixes Jcat's OCD

bags are now in tens intead of nines

* people were arguing, one "lets go with 4" the other one went with "lets go with 10" so i went with 6

* appearance debugging

* RIP shooted

* 21 gun salute

* Update gunpoint.dm

* You can now select exactly which limb was lost in your tragic backstory (#7060)

* bubububububububbeatentodeath

* Update negative.dm

* whoops

* reeeeeeeeeeeeeeeee

* Automatic changelog generation #7060 [ci skip]

* Surrender text clarity revive (#7059)

* Revert "Restoring my main branch"

This reverts commit 39cb232.

* Revert "Revert "Restoring my main branch""

This reverts commit 856950c.

* Revive SurrenderText PR

This PR got closed for a stupid reason then died so I'm bringing it back.
Fixed line endings.

* Makes the text easier to see

Nich brought this up. Valid point. Changed to a very easy to see span.

* Surrendering now has its own span

Per Xoxeyos's suggestion

* Stole Alex's span

Yoink my span nerd

* Automatic changelog generation #7059 [ci skip]

* update maps

* fucking tgui

* adds a return so you can't check achivements while they're initializing

* Automatic changelog generation #6926 [ci skip]

* Revert "Moving will no longer interrupt breaking out of cuffs"

* Update mobs.dm

* I have no clue how to make tgui work

* why the fuck won't it work

* removes client var for the achievement browser

* tcomms mapping

* fuck

* thank fucking monster for being the only person who could make this work

* fuck

* Revert "Revert "Automatic changelog generation #6967 [ci skip]""

This reverts commit 17d9133.

* "overrides the proc" whatever that meant

damn coding conventions

* Dorkspawn are immune to mindswapping (#7089)

* fuckkk

* Meatball rename

* Update meatball icon state

* Update construction.dm

* Update forcefieldprojector.dm

* Update construction.dm

* description issues fixed

* spelling error

* removed duplicates

* Strips some input

* fuck

* alcohol bad kids

* Automatic changelog generation #7096 [ci skip]

* Revert "Synergy"

* makes magic ball chaplain only

* Adds support for locking holodeck templates to security levels, and locks medical holodeck behind red or delta seclevel.

* Im a moron

* Automatic changelog generation #7077 [ci skip]

* Automatic changelog generation #7079 [ci skip]

* Automatic changelog generation #7093 [ci skip]

* Bridge below xenobio is sometimes open space

* fixes the thing

* cool

* use the real commit

* verified

* Im tired

* Update screen_objects.dm

* Update generic_positive_events.dm

* Update lavaland.dm

* Update human_defense.dm

* Create lovemobile

* Adds the boys

* Images of da bois

* Stuff for da bois

* Screen for da bois

* Actions for da bois

* Convert map to tgm

* Automatic changelog generation #7081 [ci skip]

* Automatic changelog generation #7084 [ci skip]

* Automatic changelog generation #7097 [ci skip]

* Automatic changelog generation #7085 [ci skip]

* Adds a list for all the achievements earned during the round

* Makes it a local variable

* gets rid of shuttle_purchase_requirements_met on SSshuttles, since it's redundant now that bubblegum doesn't use it

* Update achievements.ract

* Update viewer.dm

* Update viewer.dm

* Automatic changelog generation #7104 [ci skip]

* Fixes oopsie

* i am retard

* holy fuck it works

* brubrubrubrubrubrubruburburubruh

* cdfhjksfvgasdfhav

* health is reduced to 200 on revival instead of 400

* stupid intercom nonsense

* change descriptions

* update

* description

* let's not be rash

* eeeeeeeeeeeeeeeee

* hope gives minor armor same as talisman/codpiece

* Update holidays.dm

* Update holidays.dm

* Add a couple of windows.

* Update tgstation_schema.sql

* Update tgstation_schema_prefixed.sql

* Update achievements.dm

* THE GREAT TG MUTATION PORT (#7035)

* makes halloween commit

* the great mutation port

* Update _combined.dm

* hhahahahah

* Update dna_injector.dm

* fggffdds

* Update DNA.dm

* Automatic changelog generation #7035 [ci skip]

* Actually placed the window in a usable spot.

* point of no return to stop reaction spam

* Update necropolis_chests.dm

* Update halloween.dm

* more

* should fix it

* Update achievements.dm

* I don't get why this doesn't work as is, but oh well

* fuck

* fixes my stupid asshattery

* Update holidays.dm

* Automatic changelog generation #7015 [ci skip]

* Automatic changelog generation #7102 [ci skip]

* Automatic changelog generation #7106 [ci skip]

* Automatic changelog generation #7121 [ci skip]

* for nich

* Update rune.dm

* Automatic changelog generation #7103 [ci skip]

* Automatic changelog generation #7114 [ci skip]

* Automatic changelog generation #7078 [ci skip]

* Automatic changelog generation #7070 [ci skip]

* Changelog Compilation 21/11/2019 [ci skip]

* Update holidays.dm

* Update holidays.dm

* fuck

* layers pipes

* removed dsi song sadly

* [s] fuck

* Delete weapons.dmi

* Adds a map of the station to players' boxes

* W I N G S

* fuck

* I am going to keep this to force someone to make better sprites

* Update necropolis_chests.dm

* Minor grammatical and spelling fixes across the codebase

* Automatic changelog generation #7051 [ci skip]

* Automatic changelog generation #7120 [ci skip]

* Automatic changelog generation #7065 [ci skip]

* Automatic changelog generation #7111 [ci skip]

* i hate spam clicking

* Automatic changelog generation #7133 [ci skip]

* f

* woops

* f

* woops2

* f

* f

* I think this fixes disabler cooler

* Automatic changelog generation #7148 [ci skip]

* Automatic changelog generation #7136 [ci skip]

* Automatic changelog generation #7132 [ci skip]

* umbral tendrils can chain easier (#7152)

* Automatic changelog generation #7134 [ci skip]

* Automatic changelog generation #7141 [ci skip]

* Automatic changelog generation #7147 [ci skip]

* Automatic changelog generation #7144 [ci skip]

* Automatic changelog generation #7146 [ci skip]

* Automatic changelog generation #7145 [ci skip]

* darkspawn time dilation now actually ignores slowdown (#7155)

* Revert "E (#11)" (#12)

This reverts commit 73e185a.

* baddna comes first
Amelia0010 pushed a commit that referenced this pull request Jan 2, 2020
* E (#11)

* its a bazillion times faster now thanks to asd. no more lag

* Dreamchecker is dumb

* tells it to fuck off on linux

* tells it to fuck off on linux 2

* I just want it to not fail

* MR AZIZ IS GONNA FLIP WHEN HE FINDS OUT ABOUT THESE PIZZAS

* Obsessed people may no longer have the objective to have a picture with the target (#7061)

* Automatic changelog generation #7061 [ci skip]

* Plasma tank objective now checks for 28 moles across all tanks, not 28 moles in one tank (#7042)

* Plasma tank objective now checks for 28 moles across all tanks, not 28 moles in one tank

* Update code/game/gamemodes/objective_items.dm

* maybe make sure it works before you push next time, moron

* Update objective_items.dm

* Automatic changelog generation #7042 [ci skip]

* War ops less people (#7049)

* makes halloween commit

* Update nuclear_challenge.dm

* Update halloween.dm

* Automatic changelog generation #7049 [ci skip]

* monkey cube amount (#7072)

* haahhhaha

* Update conveyor2.dm

* Update conveyor2.dm

* probably converts achievements to datums and adds database supports

* fix description of bubblegum achievement

* renames SSmedals to SSachievements

* adds apostrophes around SQL value

* possibly creates the schemas?

* forgot semicolons

* changes ckey to name

* adds desc to the database as well

* forgot the id

* fuck

* fixes an apostrophe

* I happen to be a moron

* I am messing with tcomms again

* hivelord legion cant float over tables (#7073)

* Automatic changelog generation #7073 [ci skip]

* Powerarmor fix (#7069)

* Re-adds working hardsuit

* removes broke hardsuit

* Adds working icons

* Working icons

* Fixed stray quotemark

* Automatic changelog generation #7069 [ci skip]

* Changes (probably) all the times that Clock Cult uses watts to joules (#7052)

* Changes Clock Cult's watts to Joules

Changes (probably) all the times Clock Cult uses the term watts to joules

* Swing and a miss

I missed some

* Automatic changelog generation #7052 [ci skip]

* stupid and confusing misname

* Update conveyor2.dm

* adds a cache of achievements to reduce DB calls

* backend ui

* take 2

* prevents xeno pipe evolving

* construction bag now gets more love, can be bought from engi-vend or made with cloth

* fixes Jcat's OCD

bags are now in tens intead of nines

* people were arguing, one "lets go with 4" the other one went with "lets go with 10" so i went with 6

* appearance debugging

* RIP shooted

* 21 gun salute

* Update gunpoint.dm

* You can now select exactly which limb was lost in your tragic backstory (#7060)

* bubububububububbeatentodeath

* Update negative.dm

* whoops

* reeeeeeeeeeeeeeeee

* Automatic changelog generation #7060 [ci skip]

* Surrender text clarity revive (#7059)

* Revert "Restoring my main branch"

This reverts commit 39cb232.

* Revert "Revert "Restoring my main branch""

This reverts commit 856950c.

* Revive SurrenderText PR

This PR got closed for a stupid reason then died so I'm bringing it back.
Fixed line endings.

* Makes the text easier to see

Nich brought this up. Valid point. Changed to a very easy to see span.

* Surrendering now has its own span

Per Xoxeyos's suggestion

* Stole Alex's span

Yoink my span nerd

* Automatic changelog generation #7059 [ci skip]

* update maps

* fucking tgui

* adds a return so you can't check achivements while they're initializing

* Automatic changelog generation #6926 [ci skip]

* Revert "Moving will no longer interrupt breaking out of cuffs"

* Update mobs.dm

* I have no clue how to make tgui work

* why the fuck won't it work

* removes client var for the achievement browser

* tcomms mapping

* fuck

* thank fucking monster for being the only person who could make this work

* fuck

* Revert "Revert "Automatic changelog generation #6967 [ci skip]""

This reverts commit 17d9133.

* "overrides the proc" whatever that meant

damn coding conventions

* Dorkspawn are immune to mindswapping (#7089)

* fuckkk

* Meatball rename

* Update meatball icon state

* Update construction.dm

* Update forcefieldprojector.dm

* Update construction.dm

* description issues fixed

* spelling error

* removed duplicates

* Strips some input

* fuck

* alcohol bad kids

* Automatic changelog generation #7096 [ci skip]

* Revert "Synergy"

* makes magic ball chaplain only

* Adds support for locking holodeck templates to security levels, and locks medical holodeck behind red or delta seclevel.

* Im a moron

* Automatic changelog generation #7077 [ci skip]

* Automatic changelog generation #7079 [ci skip]

* Automatic changelog generation #7093 [ci skip]

* Bridge below xenobio is sometimes open space

* fixes the thing

* cool

* use the real commit

* verified

* Im tired

* Update screen_objects.dm

* Update generic_positive_events.dm

* Update lavaland.dm

* Update human_defense.dm

* Create lovemobile

* Adds the boys

* Images of da bois

* Stuff for da bois

* Screen for da bois

* Actions for da bois

* Convert map to tgm

* Automatic changelog generation #7081 [ci skip]

* Automatic changelog generation #7084 [ci skip]

* Automatic changelog generation #7097 [ci skip]

* Automatic changelog generation #7085 [ci skip]

* Adds a list for all the achievements earned during the round

* Makes it a local variable

* gets rid of shuttle_purchase_requirements_met on SSshuttles, since it's redundant now that bubblegum doesn't use it

* Update achievements.ract

* Update viewer.dm

* Update viewer.dm

* Automatic changelog generation #7104 [ci skip]

* Fixes oopsie

* i am retard

* holy fuck it works

* brubrubrubrubrubrubruburburubruh

* cdfhjksfvgasdfhav

* health is reduced to 200 on revival instead of 400

* stupid intercom nonsense

* change descriptions

* update

* description

* let's not be rash

* eeeeeeeeeeeeeeeee

* hope gives minor armor same as talisman/codpiece

* Update holidays.dm

* Update holidays.dm

* Add a couple of windows.

* Update tgstation_schema.sql

* Update tgstation_schema_prefixed.sql

* Update achievements.dm

* THE GREAT TG MUTATION PORT (#7035)

* makes halloween commit

* the great mutation port

* Update _combined.dm

* hhahahahah

* Update dna_injector.dm

* fggffdds

* Update DNA.dm

* Automatic changelog generation #7035 [ci skip]

* Actually placed the window in a usable spot.

* point of no return to stop reaction spam

* Update necropolis_chests.dm

* Update halloween.dm

* more

* should fix it

* Update achievements.dm

* I don't get why this doesn't work as is, but oh well

* fuck

* fixes my stupid asshattery

* Update holidays.dm

* Automatic changelog generation #7015 [ci skip]

* Automatic changelog generation #7102 [ci skip]

* Automatic changelog generation #7106 [ci skip]

* Automatic changelog generation #7121 [ci skip]

* for nich

* Update rune.dm

* Automatic changelog generation #7103 [ci skip]

* Automatic changelog generation #7114 [ci skip]

* Automatic changelog generation #7078 [ci skip]

* Automatic changelog generation #7070 [ci skip]

* Changelog Compilation 21/11/2019 [ci skip]

* Update holidays.dm

* Update holidays.dm

* fuck

* layers pipes

* removed dsi song sadly

* [s] fuck

* Delete weapons.dmi

* Adds a map of the station to players' boxes

* W I N G S

* fuck

* I am going to keep this to force someone to make better sprites

* Update necropolis_chests.dm

* Minor grammatical and spelling fixes across the codebase

* Automatic changelog generation #7051 [ci skip]

* Automatic changelog generation #7120 [ci skip]

* Automatic changelog generation #7065 [ci skip]

* Automatic changelog generation #7111 [ci skip]

* i hate spam clicking

* Automatic changelog generation #7133 [ci skip]

* f

* woops

* f

* woops2

* f

* f

* I think this fixes disabler cooler

* Automatic changelog generation #7148 [ci skip]

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* umbral tendrils can chain easier (#7152)

* Automatic changelog generation #7134 [ci skip]

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* Automatic changelog generation #7145 [ci skip]

* darkspawn time dilation now actually ignores slowdown (#7155)

* Revert "E (#11)" (#12)

This reverts commit 73e185a.

* what hath god wrought

* unrequired
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