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Replays #7070
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Replays #7070
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61ac3dc
Replays
monster860 2eb3786
its a bazillion times faster now thanks to asd. no more lag
monster860 b0d9faa
Dreamchecker is dumb
monster860 3a751d5
tells it to fuck off on linux
monster860 bb6e517
tells it to fuck off on linux 2
monster860 670d55f
I just want it to not fail
monster860 a007dda
fixes the thing
monster860 d950fe5
use the real commit
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,24 @@ | ||
| #define QUICKWRITE "quickwrite.dll" | ||
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| #define QUICKWRITE_OPEN(filename) call(QUICKWRITE, "open_file")(filename) | ||
| #define QUICKWRITE_CLOSE(filename) call(QUICKWRITE, "close_file")(filename) | ||
| #define QUICKWRITE_WRITE(file, data) call(QUICKWRITE, "write_file")(file, data) | ||
| #define QUICKWRITE_CLOSE_ALL call(QUICKWRITE, "close_all")() | ||
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| /proc/_quickwrite_check(res) | ||
| if(copytext(res, 1, 6) == "ERROR") | ||
| world.log << "<font color='red'><b>QUICKWRITE: [res]</b></span>" | ||
| return FALSE | ||
| return TRUE | ||
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| /proc/quickwrite_open(file, data) | ||
| return _quickwrite_check(QUICKWRITE_OPEN(file)) | ||
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| /proc/quickwrite_close(file, data) | ||
| return _quickwrite_check(QUICKWRITE_CLOSE(file)) | ||
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| /proc/quickwrite_write(file, data) | ||
| return _quickwrite_check(QUICKWRITE_WRITE(file, data)) | ||
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| /proc/quickwrite_close_all() | ||
| QUICKWRITE_CLOSE_ALL |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -80,6 +80,7 @@ | |
| #define INIT_ORDER_PATH -50 | ||
| #define INIT_ORDER_DISCORD -60 | ||
| #define INIT_ORDER_PERSISTENCE -95 | ||
| #define INIT_ORDER_DEMO -99 // To avoid a bunch of changes related to initialization being written, do this last | ||
| #define INIT_ORDER_CHAT -100 //Should be last to ensure chat remains smooth during init. | ||
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| // Subsystem fire priority, from lowest to highest priority | ||
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@@ -124,7 +125,7 @@ | |
| #define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME) | ||
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| // Truly disgusting, TG. Truly disgusting. | ||
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| #define COMPILE_OVERLAYS(A)\ | ||
| if (TRUE) {\ | ||
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@@ -149,4 +150,6 @@ | |
| }\ | ||
| }\ | ||
| A.flags_1 &= ~OVERLAY_QUEUED_1;\ | ||
| if(isturf(A)){SSdemo.mark_turf(A);}\ | ||
| if(isobj(A) || ismob(A)){SSdemo.mark_dirty(A);}\ | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. How much performance have we lost because this isn't an
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. none you fucking spoon, stop wasting time on meaningless microops that get lost in the noise
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It gets called a LOT tbf |
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| } | ||
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this is frankly a beautiful macro, and you should shut up
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uh oh
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it's art, you wouldn't UNDERSTAND
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more like stinky