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Achievement Get Part 3 - Cargo Achievements (and bugfixes!) #7917
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e88dfe8
Adds an achievement for surviving as a cargonian
Altoids1 dd36d37
Adds an achievement for getting 1,000,000 credits
Altoids1 d58d7dd
Adds an achievement for claiming the 10th cargo bounty
Altoids1 6161d3a
Adds an achievement for firing the BSA
Altoids1 34f080f
Merge remote-tracking branch 'upstream/master' into achievement-get
Altoids1 f212a33
Fixes compiletime due to bad string
Altoids1 83a0a38
Fixes BSA achievement not always firing when firing
Altoids1 f6f2b32
Fixes bad indentation in bsa.dm
Altoids1 12e990d
Attempts to fix the "achievements not reading nor writing to DB" problem
Altoids1 e433374
Attempt #2 at fixing achievements wholesale not working
Altoids1 7050c32
Adds like a submicrosecond optimization
Altoids1 537d07b
Sanitizes ckeys that're input into achievement queries
Altoids1 b5fabfa
Makes unlock_achievement always check if client exists
Altoids1 39a2e27
Removes the BSA achievement granting when firing thru artillerycontrol
Altoids1 0234f43
Makes the bourgeois achievement grant on all with same real_name as m…
Altoids1 fc99386
Merge branch 'master' into achievement-get
alexkar598 d60a0a4
Update account.dm
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Please add a check within the unlock_achievement proc to check if the client exists, its too easy to forget a
if(whatever.client)