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8 changes: 4 additions & 4 deletions code/modules/events/spacevine.dm
Original file line number Diff line number Diff line change
Expand Up @@ -227,13 +227,13 @@
quality = NEGATIVE

/datum/spacevine_mutation/thorns/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
if(prob(severity) && istype(crosser) && !isvineimmune(holder))
if(prob(severity) && istype(crosser) && !isvineimmune(crosser))
var/mob/living/M = crosser
M.adjustBruteLoss(5)
to_chat(M, "<span class='alert'>You cut yourself on the thorny vines.</span>")

/datum/spacevine_mutation/thorns/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
if(prob(severity) && istype(hitter) && !isvineimmune(holder))
if(prob(severity) && istype(hitter) && !isvineimmune(hitter))
var/mob/living/M = hitter
M.adjustBruteLoss(5)
to_chat(M, "<span class='alert'>You cut yourself on the thorny vines.</span>")
Expand Down Expand Up @@ -544,8 +544,8 @@
. = ..()

/proc/isvineimmune(atom/A)
. = FALSE
if(isliving(A))
var/mob/living/M = A
if(("vines" in M.faction) || ("plants" in M.faction))
. = TRUE
return TRUE
return FALSE
11 changes: 11 additions & 0 deletions code/modules/language/language_holder.dm
Original file line number Diff line number Diff line change
Expand Up @@ -292,6 +292,11 @@ Key procs
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/slime = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/slime = list(LANGUAGE_ATOM))

/datum/language_holder/venus
understood_languages = list(/datum/language/sylvan = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/sylvan = list(LANGUAGE_ATOM))
blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM))

/datum/language_holder/swarmer
understood_languages = list(/datum/language/swarmer = list(LANGUAGE_ATOM))
Expand All @@ -305,6 +310,12 @@ Key procs
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/machine = list(LANGUAGE_ATOM),
/datum/language/draconic = list(LANGUAGE_ATOM))

/datum/language_holder/plant
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/sylvan = list(LANGUAGE_ATOM))
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
/datum/language/sylvan = list(LANGUAGE_ATOM))

/datum/language_holder/preternis
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
Expand Down
18 changes: 18 additions & 0 deletions code/modules/language/sylvan.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
// The language of the podpeople. Yes, it's a shameless ripoff of elvish.
/datum/language/sylvan
name = "Sylvan"
desc = "A complicated, ancient language spoken by sentient plants."
speech_verb = "expresses"
ask_verb = "inquires"
exclaim_verb = "declares"
key = "h"
space_chance = 20
syllables = list(
"fii", "sii", "rii", "rel", "maa", "ala", "san", "tol", "tok", "dia", "eres",
"fal", "tis", "bis", "qel", "aras", "losk", "rasa", "eob", "hil", "tanl", "aere",
"fer", "bal", "pii", "dala", "ban", "foe", "doa", "cii", "uis", "mel", "wex",
"incas", "int", "elc", "ent", "aws", "qip", "nas", "vil", "jens", "dila", "fa",
"la", "re", "do", "ji", "ae", "so", "qe", "ce", "na", "mo", "ha", "yu"
)
icon_state = "plant"
default_priority = 90
190 changes: 121 additions & 69 deletions code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm
Original file line number Diff line number Diff line change
@@ -1,5 +1,13 @@


/**
* Kudzu Flower Bud
*
* A flower created by flowering kudzu which spawns a venus human trap after a certain amount of time has passed.
*
* A flower created by kudzu with the flowering mutation. Spawns a venus human trap after 2 minutes under normal circumstances.
* Also spawns 4 vines going out in diagonal directions from the bud. Any living creature not aligned with plants is damaged by these vines.
* Once it grows a venus human trap, the bud itself will destroy itself.
*
*/
/obj/structure/alien/resin/flower_bud_enemy //inheriting basic attack/damage stuff from alien structures
name = "flower bud"
desc = "A large pulsating plant..."
Expand All @@ -9,9 +17,9 @@
opacity = 0
canSmoothWith = list()
smooth = SMOOTH_FALSE
/// The amount of time it takes to create a venus human trap, in deciseconds
var/growth_time = 1200


/obj/structure/alien/resin/flower_bud_enemy/Initialize()
. = ..()
var/list/anchors = list()
Expand All @@ -25,35 +33,48 @@
B.sleep_time = 10 //these shouldn't move, so let's slow down updates to 1 second (any slower and the deletion of the vines would be too slow)
addtimer(CALLBACK(src, .proc/bear_fruit), growth_time)

/**
* Spawns a venus human trap, then qdels itself.
*
* Displays a message, spawns a human venus trap, then qdels itself.
*/
/obj/structure/alien/resin/flower_bud_enemy/proc/bear_fruit()
visible_message("<span class='danger'>the plant has borne fruit!</span>")
new /mob/living/simple_animal/hostile/venus_human_trap(get_turf(src))
qdel(src)


/obj/effect/ebeam/vine
name = "thick vine"
mouse_opacity = MOUSE_OPACITY_ICON
desc = "A thick vine, painful to the touch."


/obj/effect/ebeam/vine/Crossed(atom/movable/AM)
if(isliving(AM))
var/mob/living/L = AM
if(!("vines" in L.faction))
if(!isvineimmune(L))
L.adjustBruteLoss(5)
to_chat(L, "<span class='alert'>You cut yourself on the thorny vines.</span>")



/**
* Venus Human Trap
*
* The result of a kudzu flower bud, these enemies use vines to drag prey close to them for attack.
*
* A carnivorious plant which uses vines to catch and ensnare prey. Spawns from kudzu flower buds.
* Each one has a maximum of four vines, which can be attached to a variety of things. Carbons are stunned when a vine is attached to them, and movable entities are pulled closer over time.
* Attempting to attach a vine to something with a vine already attached to it will pull all movable targets closer on command.
* Once the prey is in melee range, melee attacks from the venus human trap heals itself for 10% of its max health, assuming the target is alive.
* Akin to certain spiders, venus human traps can also be possessed and controlled by ghosts.
*
*/
/mob/living/simple_animal/hostile/venus_human_trap
name = "venus human trap"
desc = "Now you know how the fly feels."
icon_state = "venus_human_trap"
layer = SPACEVINE_MOB_LAYER
health = 50
maxHealth = 50
ranged = 1
ranged = TRUE
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 25
Expand All @@ -62,75 +83,106 @@
attack_sound = 'sound/weapons/bladeslice.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 0
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
faction = list("hostile","vines","plants")
var/list/grasping = list()
var/list/tethers = list()
var/max_grasps = 4
var/grasp_chance = 20
var/grasp_pull_chance = 85
var/grasp_range = 4
del_on_death = 1

/mob/living/simple_animal/hostile/venus_human_trap/Destroy()
for(var/L in grasping)
var/datum/beam/B = grasping[L]
if(B)
qdel(B)
for(var/datum/component/tether in tethers)
tether.RemoveComponent()
grasping = null
return ..()

/mob/living/simple_animal/hostile/venus_human_trap/handle_automated_action()
if(..())
for(var/mob/living/L in grasping)
if(L.stat == DEAD)
var/datum/beam/B = grasping[L]
if(B)
B.End()
grasping -= L

//Can attack+pull multiple times per cycle
if(L.Adjacent(src))
L.attack_animal(src)
else
if(prob(grasp_pull_chance))
setDir(get_dir(src,L) )//staaaare
step(L,get_dir(L,src)) //reel them in
L.Paralyze(60) //you can't get away now~

if(length(grasping) < max_grasps)
grasping:
for(var/mob/living/L in view(grasp_range, src))
if(L == src || faction_check_mob(L) || L in grasping || L == target)
continue
for(var/turf/T in getline(src,L))
if (T.density)
continue grasping
for(var/obj/O in T)
if(O.density)
continue grasping
if(prob(grasp_chance))
to_chat(L, "<span class='userdanger'>\The [src] has you entangled!</span>")
grasping[L] = Beam(L, "vine", time=INFINITY, maxdistance=5, beam_type=/obj/effect/ebeam/vine)
tethers += list(L.AddComponent(/datum/component/tether, src, grasp_range+1, /obj/effect/ebeam/vine), AddComponent(/datum/component/tether, L, grasp_range+1, /obj/effect/ebeam/vine))
break //only take 1 new victim per cycle

initial_language_holder = /datum/language_holder/venus
del_on_death = TRUE
/// A list of all the plant's vines
var/list/vines = list()
/// The maximum amount of vines a plant can have at one time
var/max_vines = 4
/// How far away a plant can attach a vine to something
var/vine_grab_distance = 5
/// Whether or not this plant is ghost possessable
var/playable_plant = TRUE

/mob/living/simple_animal/hostile/venus_human_trap/Life()
. = ..()
pull_vines()

/mob/living/simple_animal/hostile/venus_human_trap/AttackingTarget()
. = ..()
if(isliving(target))
var/mob/living/L = target
if(L.stat != DEAD)
adjustHealth(-maxHealth * 0.1)

/mob/living/simple_animal/hostile/venus_human_trap/OpenFire(atom/the_target)
for(var/datum/beam/B in vines)
if(B.target == the_target)
pull_vines()
ranged_cooldown = world.time + (ranged_cooldown_time * 0.5)
return
if(get_dist(src,the_target) > vine_grab_distance || vines.len == max_vines)
return
for(var/turf/T in getline(src,target))
if (T.density)
return
for(var/obj/O in T)
if(O.density)
return
var/dist = get_dist(src,the_target)
Beam(the_target, "vine", time=dist*2, maxdistance=dist+2, beam_type=/obj/effect/ebeam/vine)
the_target.attack_animal(src)


var/datum/beam/newVine = Beam(the_target, "vine", time=INFINITY, maxdistance = vine_grab_distance, beam_type=/obj/effect/ebeam/vine)
RegisterSignal(newVine, COMSIG_PARENT_QDELETING, .proc/remove_vine, newVine)
vines += newVine
if(isliving(the_target))
var/mob/living/L = the_target
L.Paralyze(20)
ranged_cooldown = world.time + ranged_cooldown_time

/mob/living/simple_animal/hostile/venus_human_trap/Login()
. = ..()
to_chat(src, "<span class='boldwarning'>You are a venus human trap! Protect the kudzu at all costs, and feast on those who oppose you!</span>")

/mob/living/simple_animal/hostile/venus_human_trap/CanAttack(atom/the_target)
/mob/living/simple_animal/hostile/venus_human_trap/attack_ghost(mob/user)
. = ..()
if(.)
if(the_target in grasping)
return 0
return
humanize_plant(user)

/**
* Sets a ghost to control the plant if the plant is eligible
*
* Asks the interacting ghost if they would like to control the plant.
* If they answer yes, and another ghost hasn't taken control, sets the ghost to control the plant.
* Arguments:
* * mob/user - The ghost to possibly control the plant
*/
/mob/living/simple_animal/hostile/venus_human_trap/proc/humanize_plant(mob/user)
if(key || !playable_plant || stat)
return
var/plant_ask = alert("Become a venus human trap?", "Are you reverse vegan?", "Yes", "No")
if(plant_ask == "No" || QDELETED(src))
return
if(key)
to_chat(user, "<span class='warning'>Someone else already took this plant!</span>")
return
key = user.key
log_game("[key_name(src)] took control of [name].")

/**
* Manages how the vines should affect the things they're attached to.
*
* Pulls all movable targets of the vines closer to the plant
* If the target is on the same tile as the plant, destroy the vine
* Removes any QDELETED vines from the vines list.
*/
/mob/living/simple_animal/hostile/venus_human_trap/proc/pull_vines()
for(var/datum/beam/B in vines)
if(istype(B.target, /atom/movable))
var/atom/movable/AM = B.target
if(!AM.anchored)
step(AM,get_dir(AM,src))
if(get_dist(src,B.target) == 0)
B.End()

/**
* Removes a vine from the list.
*
* Removes the vine from our list.
* Called specifically when the vine is about to be destroyed, so we don't have any null references.
* Arguments:
* * datum/beam/vine - The vine to be removed from the list.
*/
mob/living/simple_animal/hostile/venus_human_trap/proc/remove_vine(datum/beam/vine, force)
vines -= vine
3 changes: 2 additions & 1 deletion code/modules/surgery/organs/tongue.dm
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,7 @@
/datum/language/ratvar,
/datum/language/aphasia,
/datum/language/piratespeak,
/datum/language/sylvan,
/datum/language/japanese,
/datum/language/machine, //yogs
/datum/language/darkspawn //also yogs
Expand Down Expand Up @@ -238,4 +239,4 @@
new_message += message[i] + message[i] + message[i] //aaalllsssooo ooopppeeennn tttooo sssuuuggggggeeessstttiiiooonsss
else
new_message += message[i]
speech_args[SPEECH_MESSAGE] = new_message
speech_args[SPEECH_MESSAGE] = new_message
1 change: 1 addition & 0 deletions yogstation.dme
Original file line number Diff line number Diff line change
Expand Up @@ -1906,6 +1906,7 @@
#include "code\modules\language\ratvarian.dm"
#include "code\modules\language\slime.dm"
#include "code\modules\language\swarmer.dm"
#include "code\modules\language\sylvan.dm"
#include "code\modules\language\xenocommon.dm"
#include "code\modules\library\lib_codex_gigas.dm"
#include "code\modules\library\lib_items.dm"
Expand Down