-
Notifications
You must be signed in to change notification settings - Fork 112
Adds buyable shuttles #2728
Adds buyable shuttles #2728
Conversation
|
Could this be moved so that the QM does it instead of the captain? |
|
One of my favorite features on /tg/. I think it's only for the Captain because there are some quite griefy shuttles that can be bought and the Captain should bear the responsibility of buying a stupid unfitting shuttle, like the tiny Daniel one during high pop. |
The captain is ultimately in charge of the entire station, and its potential evacuation, and as such he bears the responsibility of not choosing the ministation shuttle on highpop, not the QM. |
|
Yeah, Moja's point makes sense. I just think QM would be a good fit since he oversees cargo points and logistics(transport), which purchasing a shuttle would fall under. |
|
some of these shuttles are really griefy and awful, not a fan 👎 |
|
And the really griefy and awful shuttles, such as the armoury shuttle or the supermatter shuttle aren't available to buy. |
|
ah yes the chasm shuttle and the wabbajack shuttle are not griefy or round changing in any way |
|
they`re insanely cheap though. |
|
well, got any suggestions for the prices? Right now the prices are exactly the same as they are on TG |
|
Remove easy money shit like moneytrees, before you do all shuttles cost literally nothing untill moneytrees |
|
remove money trees or this is aids |
|
Here's what's gonna happen |
Honk shuttle isn't buyable. The only buyable shuttles now are:
|
|
damnit, long gone are the days of watching ascended slings fall into chasms and laughing your fucking ass off as a ghost |
|
To be honest Armoury Shuttle on Rev rounds is a pretty good idea. Because by that point, Security must have lost control of Cargo and Revs are probably in control and hunting for the last head of staff hiding in a locker. It'll stop admuns having to call the ERT/Deathsquad on the off chance the round drags on for 2< hours. Just make it expensive. |
And here we run into the money fruit problem. While all the current shuttles provide no gameplay benefit, but a mostly aesthetic one, adding something like that would be a balance change. |
|
Also, if anyone has any suggestion for any price edits, i'm up for changing them to whatever, as long as it isn't "money trees are unbalanced, so we're gonna need you to use money trees to get these, as it would be too easy otherwise" |
|
Well, it's not only money trees that generate absurd amounts of points. I would increase the prices a fair amount and leave them at a point where this feature wouldn't be used every round. Make it difficult to get things like a luxury shuttle, for example. |
|
Is there an admin undo button? |
|
Admins can pick what shuttle is being sent, so they can always just change it. |
|
I was thinking more to refund points spent on stupid things for cargo. |
You can change the shuttle manually. You can't refund the points, but you can't refund the points spend on 40 toy crates either, so eh.
If you had to put a number on "fair amount", what would it be? |
|
I don't really know how many points are a lot, because I haven't played cargo since shit like data disks and money trees that gave you 20k points were added. |
|
Let me reiterate: I don't want to see a new shuttle every round. Make it expensive enough that it won't happen every round. |
|
you can refund the points if you var-edit the shuttle subsystem @nichlas0010 also, regular shuttles don't need high prices, just memey ones. Honestly I don't see the issue with different types of shuttles and if anything it's funny. Heck, if it was up to me I'd make the default shuttle a piece of shit garbage bin and force you to buy a luxury ride home :^) |
|
lol what show pics |
|
oh wow you posted it as i commented fuck u |
what is this |
A hugbox? |
|
50k or something absurd for fully armed syndie shuttle? |
|
|
;^) |
|
The difference between turrets and syndiebombs is that turrets have a 100% chance of killing, whereas the bombs have a 99% chance of killing. |
lmao |
|
What I meant is that the turrets will fire constantly, and most definitely kill someone, whereas bombing takes a person to choose to do it |


Ports this PR: tgstation/tgstation#21398, as well as the flatten_list() proc from /TG/, and a bunch of shuttles from TG, Para, Bay, & Tau Ceti.
Intent of your Pull Request
Lets the captain buy a shuttle each round, using Cargo's budget. I didn't add a price to things like the STV5, as they would just be used as an armoury on revrounds.
The prices are as follows:
Mini shuttle: 6000
Goon shuttle: 7500
Meta shuttle: 7500
Pubby shuttle: 7500
Department shuttle: 7500
Asteroid shuttle: 10000
Delta shuttle: 12500
Tau Ceti shuttle: 12500
Bar shuttle: 15000
Some shuttles can only be bough if the communications console is emagged. Those shuttles, and their prices, are as follows:
Scrapheap shuttle: 2500
Oh, hi daniel: 5000
Wabbajack shuttle: 7500
Snappop shuttle: 15000
Nuke-ops shuttle: 20000
An emagged comms console can override the shuttle purchase that the captain has already made, but can only do so once, as with normal consoles
Also adds the flatten_list() proc, as the shuttles needed it.
Added the plastitanium wall from TG, except you can only get it via either mapping or admin spawn. When destroyed it doesnt drop anything.
Also ports the asteroid shuttle, delta station shuttle, the scrapheap shuttle, and the pubby station shuttle from TG. And the department shuttle from Paradise We had the asteroid shuttle as a datum, but not the map file itself.
Changelog
🆑 Kor
rscadd: The Captain can now purchase alternate escape shuttles from the communications console. This drains from the station supply of cargo points, and you can only do so once per round, so spend wisely.
/:cl: