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Description
I want to make few transparent windows (terminal...) with picom but I'm not finding the right way to doing this.
Platform
Arch Linux
GPU, drivers, and screen setup
glxinfo -B
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Intel (0x8086)
Device: Mesa Intel(R) UHD Graphics 630 (CFL GT2) (0x3e98)
Version: 20.1.3
Accelerated: yes
Video memory: 3072MB
Unified memory: yes
Preferred profile: core (0x1)
Max core profile version: 4.6
Max compat profile version: 4.6
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) UHD Graphics 630 (CFL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.1.3
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6 (Compatibility Profile) Mesa 20.1.3
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.1.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
inxi :
CPU: Topology: 6-Core model: Intel Core i5-9600K bits: 64 type: MCP L2 cache: 9216 KiB
Speed: 4461 MHz min/max: 800/4600 MHz Core speeds (MHz): 1: 4494 2: 4500 3: 4494 4: 4451 5: 4483 6: 4488
Graphics: Device-1: Intel UHD Graphics 630 driver: i915 v: kernel
Display: x11 server: X.Org 1.20.8 driver: intel unloaded: fbdev,modesetting,vesa resolution: 3840x2160~60Hz
OpenGL: renderer: Mesa Intel UHD Graphics 630 (CFL GT2) v: 4.6 Mesa 20.1.3
Environment
i3-gaps 4.18.1-2
picom version
vgit-de175
picom --diagnostics
[ 14/07/2020 11:40:11.258 parse_blur_method WARN ] Blur method 'kawase' has been renamed to 'dual_kawase'. Interpreted as 'dual_kawase', but this will stop working soon.
[ 14/07/2020 11:40:11.317 init_render WARN ] Old backends only support blur method "kernel". Your blur setting will not be applied
**Version:** vgit-de175
### Extensions:
* Shape: Yes
* XRandR: Yes
* Present: Present
### Misc:
* Use Overlay: No (Another compositor is already running)
* Config file used: /home/hedy/.config/picom.conf
### Drivers (inaccurate):
Intel
Configuration:
fading = true;
fade-delta = 5;
fade-in-step = 0.03;
fade-out-step = 0.03;
fade-exclude = [ ];
mark-wmwin-focused = true;
mark-ovredir-focused = true;
use-ewmh-active-win = false;
detect-rounded-corners = true;
detect-client-opacity = true;
refresh-rate = 0;
dbe = false;
sw-opti = false;
unredir-if-possible = false;
focus-exclude = [ ];
detect-transient = true;
detect-client-leader = true;
invert-color-include = [ ];
#glx-no-stencil = true;
#glx-copy-from-front = false;
#glx-use-copysubbuffermesa = false;
#glx-no-rebind-pixmap = false;
#glx-swap-method = "undefined";
#vsync = "opengl-swc"
#################################
#
# Shadow
#
#################################
shadow = true;
#no-dnd-shadow = true;
#no-dock-shadow = true;
shadow-radius = 15;
shadow-offset-x = -20;
shadow-offset-y = -20;
shadow-opacity = 0.7;
shadow-red = 0.0;
shadow-green = 0.0;
shadow-blue = 0.0;
shadow-exclude = [
"class_g = 'i3-frame'",
"class_g = 'Terminator'",
"class_g = 'Firefox' && argb",
"bounding_shaped",
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
];
#################################
#
# Blur
#
#################################
blur-background = true;
blur-background-frame = true;
blur-background-fixed = true;
#blur-method = "dual_kawase";
#blur-method = "kernel";
blur-kern = "3x3box";
blur-method = "kawase";
blur-strength = 2;
#################################
#
# Opacity
#
#################################
#menu-opacity = 1;
inactive-opacity = 1;
active-opacity = 1;
frame-opacity = 1;
inactive-opacity-override = false;
#alpha-step = 0.06;
opacity-rule = [
"100:class_g = 'URxvt'",
"100:class_g = 'Terminator'",
"70:class_g = 'Atom'",
"60:class_g = 'code-oss'",
"60:class_g = 'VSCodium'",
"0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
];
# GLX backend
backend = "glx";
glx-no-stencil = true;
glx-copy-from-front = false;
glx-no-rebind-pixmap = true;
use-damage = true;
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