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EGamePlay
EGamePlay PublicForked from m969/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…
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FindReferencesInProject2
FindReferencesInProject2 PublicForked from networm/FindReferencesInProject2
Find asset references super fast in Unity project. Both on macOS and Windows. Faster version: https://github.com/networm/ReferenceFinder
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xLua
xLua PublicForked from Tencent/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
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hybridclr
hybridclr PublicForked from focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
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