The optimized files created via gltfpack.exe seems to contain some incorrect attributes and cannot be opened by some gltf importer (e.g. the Windows 10 build in 3D viewer doesn't open the files).
MESH_PRIMITIVE_ATTRIBUTES_ACCESSOR_INVALID_FORMAT | Invalid accessor format '{VEC3, BYTE normalized}' for this attribute semantic. Must be one of ('{VEC3, FLOAT}'). | /meshes/0/primitives/0/attributes/NORMAL
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MESH_PRIMITIVE_ATTRIBUTES_ACCESSOR_INVALID_FORMAT | Invalid accessor format '{VEC3, UNSIGNED_SHORT}' for this attribute semantic. Must be one of ('{VEC3, FLOAT}'). | /meshes/0/primitives/0/attributes/POSITION
MESH_PRIMITIVE_ATTRIBUTES_ACCESSOR_INVALID_FORMAT | Invalid accessor format '{VEC2, UNSIGNED_SHORT}' for this attribute semantic. Must be one of ('{VEC2, FLOAT}', '{VEC2, UNSIGNED_BYTE normalized}', '{VEC2, UNSIGNED_SHORT normalized}'). | /meshes/0/primitives/0/attributes/TEXCOORD_0
ACCESSOR_NON_UNIT | 2368 accessor elements not of unit length: 0. [AGGREGATED] | /accessors/0
Hi
The optimized files created via gltfpack.exe seems to contain some incorrect attributes and cannot be opened by some gltf importer (e.g. the Windows 10 build in 3D viewer doesn't open the files).
The gltf viewer on https://gltf-viewer.donmccurdy.com/ is able to open the files but returns following errors