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I'm trying to make an iOS app. To cross-compile from macOS to iOS, -isysroot needs to be specified to find frameworks.
The clang build command clang -isysroot $(xcrun --sdk iphonesimulator --show-sdk-path) -framework Foundation -framework UIKit -framework QuartzCore -lobjc main.c can't be run using zig cc or zig build-exe because -isysroot is missing and without it, frameworks are not found.
Sample objective-c file that should be possible to compile with zig cc/zig build-exe:
#import <UIKit/UIKit.h>
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(id)options {
NSLog(@"%s", __PRETTY_FUNCTION__);
CGRect mainScreenBounds = [[UIScreen mainScreen] bounds];
self.window = [[UIWindow alloc] initWithFrame:mainScreenBounds];
UIViewController *viewController = [[UIViewController alloc] init];
viewController.view.backgroundColor = [UIColor whiteColor];
viewController.view.frame = mainScreenBounds;
self.window.rootViewController = viewController;
CAShapeLayer *circleLayer = [CAShapeLayer layer];
[circleLayer setPath:[[UIBezierPath bezierPathWithOvalInRect:CGRectMake(50, 50, 100, 100)] CGPath]];
[circleLayer setStrokeColor:[[UIColor redColor] CGColor]];
[circleLayer setFillColor:[[UIColor clearColor] CGColor]];
[[viewController.view layer] addSublayer:circleLayer];
return YES;
}
@end
int main(int argc, char *argv[]) {
NSLog(@"%s", __PRETTY_FUNCTION__);
NSLog(@"%s", "Application Launched!");
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
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