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[Suggestion] Overlay condensing and layout positioning #31

@Infinitay

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@Infinitay

The new update looks great, thanks for the work. One concern I have with the new changes is the overlay. It's noticeably larger than before. I guess this is because of the extra information and text. I would like to list out a few ideas if you'd be open to hearing them out regarding the overlay:

  1. Allow the overlay to be repositioned behind game widgets such as the chat box
    • This would allow for using the Overlay as is, but we can slide it down such that it would be behind our chatbox and we could cut off the excess
  2. Allow us to hide "Latest possible"
    • I haven't yet seen if the new version has this behavior, but I liked the "Eligible in overestimate" that would appear after you reach the time threshold.
    • To be honest I don't know why this is needed to be displayed on the overlay. It's already on the panel, and it seems to always be +1 hour of the "Earliest possible"
  3. Rewording the labels to be shorter and to fit all in one line
    • This would help prevent it from constantly shifting the overlay size due to the text overflow of the label combined with the different text lengths when the time changes (eg. 11:11 is probably shorter than 59:59
    • "Eligible check in" -> "Window"/"Current Window"/"Spawn Window"
    • "Earliest possible:" -> "Next"/"Next spawn"/"Potential Spawn"
    • "Latest possible:" -> "Latest"/"Latest spawn"/"Cap"/"Spawn cap"
    • With the longer suggestions, you'll have to kindly double check to to see if they still fit in one line - making sure the overlay width doesn't increase due to the labels being pushed down to two lines when the timer is large such as 59:59

EDIT: I'm not sure if this is possible, but what about something like this consisting of only times:

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