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6 changes: 0 additions & 6 deletions JA2 Demo Ads.h

This file was deleted.

13 changes: 0 additions & 13 deletions JA2Prototypes.h

This file was deleted.

78 changes: 0 additions & 78 deletions SaveLoadGame.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -9683,21 +9683,6 @@ BOOLEAN SaveMeanwhileDefsFromSaveGameFile( HWFILE hFile )
return( TRUE );
}

BOOLEAN DoesUserHaveEnoughHardDriveSpace()
{
UINT32 uiBytesFree=0;

uiBytesFree = GetFreeSpaceOnHardDriveWhereGameIsRunningFrom( );

//check to see if there is enough hard drive space
if( uiBytesFree < REQUIRED_FREE_SPACE )
{
return( FALSE );
}

return( TRUE );
}

#ifdef JA2BETAVERSION

void InitShutDownMapTempFileTest( BOOLEAN fInit, STR pNameOfFile, UINT8 ubSaveGameID )
Expand Down Expand Up @@ -9961,69 +9946,6 @@ void UpdateMercMercContractInfo()
}
}

INT8 GetNumberForAutoSave( BOOLEAN fLatestAutoSave )
{
CHAR zFileName1[MAX_PATH];
CHAR zFileName2[MAX_PATH];
HWFILE hFile;
BOOLEAN fFile1Exist, fFile2Exist;
SGP_FILETIME CreationTime1, LastAccessedTime1, LastWriteTime1;
SGP_FILETIME CreationTime2, LastAccessedTime2, LastWriteTime2;

fFile1Exist = FALSE;
fFile2Exist = FALSE;


//The name of the file
sprintf( zFileName1, "%s\\Auto%02d.%S", gSaveDir, 0, pMessageStrings[ MSG_SAVEEXTENSION ] );
sprintf( zFileName2, "%s\\Auto%02d.%S", gSaveDir, 1, pMessageStrings[ MSG_SAVEEXTENSION ] );

if( FileExists( zFileName1 ) )
{
hFile = FileOpen( zFileName1, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );

GetFileManFileTime( hFile, &CreationTime1, &LastAccessedTime1, &LastWriteTime1 );

FileClose( hFile );

fFile1Exist = TRUE;
}

if( FileExists( zFileName2 ) )
{
hFile = FileOpen( zFileName2, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );

GetFileManFileTime( hFile, &CreationTime2, &LastAccessedTime2, &LastWriteTime2 );

FileClose( hFile );

fFile2Exist = TRUE;
}

if( !fFile1Exist && !fFile2Exist )
return( -1 );
else if( fFile1Exist && !fFile2Exist )
{
if( fLatestAutoSave )
return( 0 );
else
return( -1 );
}
else if( !fFile1Exist && fFile2Exist )
{
if( fLatestAutoSave )
return( 1 );
else
return( -1 );
}
else
{
if( CompareSGPFileTimes( &LastWriteTime1, &LastWriteTime2 ) > 0 )
return( 0 );
else
return( 1 );
}
}

void HandleOldBobbyRMailOrders()
{
Expand Down
3 changes: 0 additions & 3 deletions SaveLoadGame.h
Original file line number Diff line number Diff line change
Expand Up @@ -93,13 +93,10 @@ BOOLEAN CopySavedSoldierInfoToNewSoldier( SOLDIERTYPE *pDestSourceInfo, SOLDIERT
BOOLEAN SaveFilesToSavedGame( STR pSrcFileName, HWFILE hFile );
BOOLEAN LoadFilesFromSavedGame( STR pSrcFileName, HWFILE hFile );

BOOLEAN DoesUserHaveEnoughHardDriveSpace();

void GetBestPossibleSectorXYZValues( INT16 *psSectorX, INT16 *psSectorY, INT8 *pbSectorZ );


extern UINT32 guiLastSaveGameNum; // The end turn auto save number (0 = Auto00.sav, 1 = Auto01.sav)
INT8 GetNumberForAutoSave( BOOLEAN fLatestAutoSave );

/*CHRISL: This function is designed to allow reading the save game file one field at a time. We currently save structures by saving a block of memory,
but variables are stored in memory so that they fit neatly into a WORD resulting in the program automatically adding some padding. This padding is saved
Expand Down
5 changes: 0 additions & 5 deletions Standard Gaming Platform/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -9,14 +9,11 @@ set(SGPSrc
"${CMAKE_CURRENT_SOURCE_DIR}/DirectDraw Calls.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DirectX Common.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/English.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/FileCat.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/FileMan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Flic.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Font.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/himage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/impTGA.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/input.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Install.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Ja2 Libs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LibraryDataBase.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/line.cpp"
Expand All @@ -25,8 +22,6 @@ set(SGPSrc
"${CMAKE_CURRENT_SOURCE_DIR}/PCX.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PngLoader.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Random.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/readdir.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/RegInst.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/sgp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/sgp_logger.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/shading.cpp"
Expand Down
100 changes: 0 additions & 100 deletions Standard Gaming Platform/FileCat.cpp

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48 changes: 0 additions & 48 deletions Standard Gaming Platform/FileCat.h

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