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visualHas to do with models, effects, etc.Has to do with models, effects, etc.
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Partially depends on #1
This can be an extremely basic enemy. Doesn't need much in the way of actual AI; just needs to be something which moves around. Could just randomly switch between lanes.
- Needs a 3D model
- Needs to be constrained to the grid
- Should be able to move around on grid
(This does not include attacking, health, etc.)
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visualHas to do with models, effects, etc.Has to do with models, effects, etc.