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audioHas to do with sound or musicHas to do with sound or musicvisualHas to do with models, effects, etc.Has to do with models, effects, etc.
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Depends on #1
Pretty self explanatory.
- Enemy attacks should collide with the player (when they intersect the player's grid space) and deal damage to them.
- When the player gets hit, some kind of effect should trigger.
- When the player dies, reset the scene (or have some kinda game over screen).
- The player needs to know how much health they have remaining.
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audioHas to do with sound or musicHas to do with sound or musicvisualHas to do with models, effects, etc.Has to do with models, effects, etc.