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Player health and dying #5

@Autofire

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@Autofire

Depends on #1

Pretty self explanatory.

  • Enemy attacks should collide with the player (when they intersect the player's grid space) and deal damage to them.
  • When the player gets hit, some kind of effect should trigger.
  • When the player dies, reset the scene (or have some kinda game over screen).
  • The player needs to know how much health they have remaining.

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audioHas to do with sound or musicvisualHas to do with models, effects, etc.

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