Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
23 changes: 13 additions & 10 deletions projects/1.18/assets/hexcasting/hexcasting/lang/zh_cn.json
Original file line number Diff line number Diff line change
Expand Up @@ -68,6 +68,7 @@
"item.hexcasting.creative_unlocker.for_emphasis": "无限媒质",
"item.hexcasting.creative_unlocker.tooltip": "食用以解锁所有有关%s的知识。",
"item.hexcasting.creative_unlocker.mod_name": "咒法学",
"entity.hexcasting.wall_scroll": "壁挂卷轴",
"block.hexcasting.conjured": "构筑的方块",
"block.hexcasting.slate.blank": "空白石板",
"block.hexcasting.slate.written": "有图案的石板",
Expand Down Expand Up @@ -170,11 +171,11 @@
"command.hexcasting.brainsweep.fail.badtype": "%s不是村民",
"command.hexcasting.brainsweep.fail.already": "%s早已没有了意识",
"hexcasting.pattern.unknown": "未知图案资源 %s",
"hexcasting.debug.mana_withdrawn": "%s - 取出的魔力:%s",
"hexcasting.debug.mana_withdrawn.with_dust": "%s - 取出的魔力:%s(计%s个紫水晶粉)",
"hexcasting.debug.mana_inserted": "%s - 存入的魔力:%s",
"hexcasting.debug.mana_inserted.with_dust": "%s - 取出的魔力:%s(计%s个紫水晶粉)",
"hexcasting.debug.all_mana": "所有魔力",
"hexcasting.debug.mana_withdrawn": "%s - 取出的媒质:%s",
"hexcasting.debug.mana_withdrawn.with_dust": "%s - 取出的媒质:%s(计%s个紫水晶粉)",
"hexcasting.debug.mana_inserted": "%s - 存入的媒质:%s",
"hexcasting.debug.mana_inserted.with_dust": "%s - 取出的媒质:%s(计%s个紫水晶粉)",
"hexcasting.debug.all_mana": "所有媒质",
"hexcasting.debug.infinite_mana": "无限",
"hexcasting.message.cant_overcast": "这个咒术需求的媒质量比我有的还多……我应该再算几遍。",
"hexcasting.message.cant_great_spell": "奇怪,法术没起效……也许我还不够熟练?",
Expand Down Expand Up @@ -407,7 +408,8 @@
"hexcasting.mishap.invalid_value.double.between": "一个介于%d和%d之间的数",
"hexcasting.mishap.invalid_value.int.between": "一个介于%d和%d之间的整数",
"hexcasting.mishap.invalid_value.evaluatable": "可运行的事物",
"hexcasting.mishap.not_enough_args": "%s本应接受%s个或以上参数,而实际栈中元素数为%s",
"hexcasting.mishap.not_enough_args": "%s本应接受大于等于%s个参数,而实际栈中元素数为%s",
"hexcasting.mishap.no_args": "%s本应接受大于等于%s个参数,而实际为空栈",
"hexcasting.mishap.too_many_close_parens": "在绘制反思前未先绘制内省",
"hexcasting.mishap.location_too_far": "%s超出了%s的影响范围",
"hexcasting.mishap.location_out_of_world": "%s不在此世界内",
Expand All @@ -418,6 +420,7 @@
"hexcasting.mishap.eval_too_deep": "递归深度过大",
"hexcasting.mishap.no_item": "%s需要%s,而实际无对应物品",
"hexcasting.mishap.no_item.offhand": "%s需要在另一只手里持有%s,而实际无对应物品",
"hexcasting.mishap.bad_entity": "%s需要%s,而实际接受了%s",
"hexcasting.mishap.bad_item": "%s需要%s,而实际持有%dx%s",
"hexcasting.mishap.bad_item.offhand": "%s需要在另一只手里持有%s,而实际持有%dx%s",
"hexcasting.mishap.bad_item.iota": "一个可以存储iota的地方",
Expand Down Expand Up @@ -884,7 +887,7 @@
"hexcasting.page.sentinels.sentinel/destroy": "将我的$(l:patterns/spells/sentinels)$(thing)哨卫/$从世界中驱除出去。消耗极少量$(#74b3f2)媒质/$。",
"hexcasting.page.sentinels.sentinel/get_pos": "将我的$(l:patterns/spells/sentinels)$(thing)哨卫/$的位置加到栈中,若并未召唤则加入一个 $(l:casting/influences)$(thing)Null/$。消耗极少量$(#74b3f2)媒质/$。",
"hexcasting.page.sentinels.sentinel/wayfind": "将栈顶的位置向量变为从我的位置指向$(l:patterns/spells/sentinels)$(thing)哨卫/$的单位向量,若并未召唤则变为 $(l:casting/influences)$(thing)Null/$。消耗极少量$(#74b3f2)媒质/$。",
"hexcasting.page.colorize": "我必须在施法时在另一只手中持有$(l:items/pigments)$(item)染色剂/$。施法后,染色剂将被消耗而我意识的颜色也将永久改变(至少是在再次施法前)。消耗大约 1 个$(l:items/amethyst)$(item)紫水晶粉/$。",
"hexcasting.page.colorize": "我需要在施法时在另一只手中持有$(l:items/pigments)$(item)染色剂/$。施法后,染色剂将被消耗而我意识的颜色也将永久改变(至少是在再次施法前)。消耗大约 1 个$(l:items/amethyst)$(item)紫水晶粉/$。",
"hexcasting.page.create_lava.1": "在给定位置生成一格熔岩(或给流体容器注入至多一桶熔岩)。消耗大约 1 个$(l:items/amethyst)$(item)充能紫水晶/$。",
"hexcasting.page.create_lava.2": "建议不要声张自己知道这个法术。某些植物学家对此……比较敏感,至少我听说是这样。$(br2)也罢,确实没人说过探究宇宙最深层的秘密是什么好干的活。",
"hexcasting.entry.weather_manip": "天气操控",
Expand All @@ -905,8 +908,8 @@
"hexcasting.page.greater_sentinel.1": "召唤一个比普通$(l:patterns/spells/sentinels)$(thing)哨卫/$要强大的哨卫。消耗大约 2 个$(l:items/amethyst)$(item)紫水晶粉/$。",
"hexcasting.page.greater_sentinel.2": "卓越$(l:patterns/spells/sentinels)$(thing)哨卫/$除了看上去更奇特外和不用卓越法术召唤的哨卫一样。然而,我法术的生效范围会扩展到卓越$(l:patterns/spells/sentinels)$(thing)哨卫/$周围小范围处,大概是哨卫周围 16 格内。换句话说,不管我在世界上何处,我都能与卓越$(l:patterns/spells/sentinels)$(thing)哨卫/$周围的方块交互(尽管仍会受到“区块加载”这一神秘力量的影响)。",
"hexcasting.page.make_battery.1": "将$(#74b3f2)媒质/$注入一个玻璃瓶,从而制成$(l:items/phials)$(item)试剂瓶/$。",
"hexcasting.page.make_battery.2": "和用于$(l:patterns/spells/hexcasting)$(action)制作施法物品/$的法术类似,我必须在另一只手中拿着一个$(item)玻璃瓶/$,并提供一个$(l:items/amethyst)$(item)紫水晶/$物品实体作为参数。更多信息参见$(l:items/phials)此页/$。$(br2)消耗大约 1 个$(l:items/amethyst)$(item)充能紫水晶/$。",
"hexcasting.page.brainsweep_spell.1": "我搞不懂这个法术……说实话,我也不清楚我到底想不想知道它的作用。",
"hexcasting.page.make_battery.2": "和用于$(l:patterns/spells/hexcasting)$(action)制作施法物品/$的法术类似,我需要在另一只手中拿着一个$(item)玻璃瓶/$,并提供一个$(l:items/amethyst)$(item)紫水晶/$物品实体作为参数。更多信息参见$(l:items/phials)此页/$。$(br2)消耗大约 1 个$(l:items/amethyst)$(item)充能紫水晶/$。",
"hexcasting.page.brainsweep_spell.1": "我搞不懂这个法术……说实话,我也不清楚我到底想不想搞懂。",
"hexcasting.entry.interop": "模组联动",
"hexcasting.entry.interop.desc": "好像我装了某些能和咒法学联动的模组!详情如下。",
"hexcasting.page.interop.1": "$(#b38ef3)咒法学/$是一门多用途的学问。如果世界能被某些其他力量$(italic)改变/$,那么有可能$(#b38ef3)咒法学/$可以和它们和谐相处,协同使用。",
Expand All @@ -921,4 +924,4 @@
"hexcasting.page.interop.pehkui.get": "获取实体的大小倍数,也即当前大小和原本大小的比值。对大多数实体而言,此值为 1。",
"hexcasting.page.interop.pehkui.set": "设置实体的大小倍数,需传入一个与其原本大小的比值。消耗大约 1 个$(l:items/amethyst)$(item)紫水晶碎片/$。",
"": ""
}
}