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Asphalt Concrete
Highway material
<&asphalt0>Asphalt Concrete, held together by gooey Bitumen, is a darker colored alternative to regular Concrete. It may be produced using the bitumen byproducts of distilling Crude Oil in the <link;immersivepetroleum:distillationtower;§n§oDistillation §n§oTower§r>.<np>
Asphalt is a high-quality road material, and entities that walk atop it will find their journeys to go quicker - 20% faster on average. Stairs and slabs can be made of asphalt, with the same effects of being a high-quality road material.
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Automatic Lubricator
Hands free
<&automaticlubricator0>
Manually applying <link;immersivepetroleum:fluids;§n§oLubricant§r;lubricant> to machines can be tiring and often frustrating. The Automatic Lubricator will do this task for you once attached to a machine. The point where it must be attached is highlighted while holding a lubricator in your hand.<np>
When correctly placed, lubricating pipes will form around the machine. Then, supply <link;immersivepetroleum:fluids;§n§oLubricant§r;lubricant> or <link;squeezer;§n§oPlant Oil§r>.
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Coker
Very sticky stuff
<&cokerunit0>The Coker is a §overy large§r multiblock structure that further processes Bitumen into Petroleum Coke (Petcoke) and Diesel as a byproduct. It does this by heating the Bitumen up to its thermal cracking temperature. This cracks the heavy, long chain hydrocarbon molecules into Petroleum Coke and Diesel.

It is built as shown and formed by using the Engineering's Hammer on the Concrete Block in the Center, on the side with the Redstone Engineering Block.<np>
Applying a redstone signal to the control panel will halt the machine's process, this behavior can be inverted by use of the Screwdriver.

Water is input at the back, the port is marked with a blue dot and Bitumen can be inserted through the hatch in the middle.
Petcoke is dropped below the chamber chutes.<np>
The coker uses <config;i;coker_operationcost> Flux/t and 125mB Water per chamber while converting Bitumen into Petcoke.

A chamber does not need to be filled up all the way for the coker to start the process, and more can be added during the first phase.
If a chamber is filled up all the way it will try to fill the secondary chamber instead.
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Derrick
OSHA Nightmare
<&derrick0>
The Oil Derrick is a large multiblock structure that drills beneath the bedrock to recover fluid from <link;immersivepetroleum:reservoir;§o§nfluid reservoirs§r>.<np>
It is built as shown and formed by using the Engineering's Hammer on the Light Engineering Block.

Applying a redstone signal to the control panel will halt the machine's process, this behavior can be inverted by use of the Screwdriver.

The derrick opens up reservoirs for oil extraction before the <link;immersivepetroleum:pumpjack;§o§nPumpjack§r> can be used to finish off extracting oil from them. <np>
The derrick cannot work below the waterline as backpressure from groundwater interferes with well construction.

First, the derrick drills down to bedrock, and places encased concrete fluid pipes, consuming <link;immersiveengineering:mixer;§o§nliquid concrete§r> to do so.

Once the derrick has hit bedrock, it begins drilling through the bedrock to a target location that can be set via its interface, consuming water and fluid pipes to do so. <np>
When the well has been dug, fluid pressure from the reservoir is to be positive - fluid is forced out of the derrick and into, depending on space, the derrick tank and out to external storage such as the <link;immersivepetroleum:oiltank;§o§nOil Tank§r>. If the derrick has no ability to output, it will waste and gush fluid out of the top.

Once the positive pressure in the reservoir has dropped to zero, the derrick is no longer needed, and fluid extraction can be moved to a <link;immersivepetroleum:pumpjack;§o§nPumpjack§r>.
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Distillation Tower
Environmentally unfriendly
<&distillationtower0>The Distillation Tower is a large multiblock structure that separates crude oil into a number of byproducts.<np>
It is built as shown and formed by using the Engineering's Hammer on the Redstone Engineering Block.

Applying a redstone signal to the control panel will halt the machine's process, this behavior can be inverted by use of the Screwdriver.

Crude Oil can be input into the Distillation Tower at the back hatch marked with a blue dot, where it will be heated until it separates into a number of layers. This produces a variety of fluids and has a chance to produce Bitumen as a byproduct.

Consuming <config;i;distillationtower_operationcost>IF/t, it converts:
50mB/t of Crude Oil to:
| 15mB/t of Naphtha
| 18mB/t of Kerosene
| 30mB/t Sulfurized Diesel
| 12mB/t Lubricant
| and some Bitumen.

The produced fluid mix is output from the side hatch marked with an orange dot; the Bitumen through the front hatch.

10mB/t of Cracked Naphtha to:
| 6mB/t Ethylene
| 2mB/t Propylene
| 2mB/t Benzene

12mB/t of Cracked Lubricant to:
| 6mB/t Kerosene
| 10mB/t Sulfurized Diesel

10mB/t of Kerosene to:
| 2mB/t Naphtha
| 3mB/t Gasoline Additives
| 5mB/t Sulfurized Diesel
<np>
Diesel can be used for <link;diesel_generator;§o§npower §o§nproduction§r>; Lubricant for <link;immersivepetroleum:lubricant;§o§noiling §o§nmachines§r>; Kerosene for <link;diesel_generator;§o§npower §o§nproduction§r>; and Naphtha for <link;immersivepetroleum:portablegenerator;§o§npowering §o§nengines§r> or <link;immersivepetroleum:plastics;§o§nplastics§r>. Bitumen is used to make <link;immersivepetroleum:asphalt;§o§nAsphalt§r> and can be processed to get Petroleum Coke in the <link;immersivepetroleum:cokerunit;§o§nCoker§r>.
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Flarestack
Burns away your problems
<&flarestack0>This simple device burns away excess or unwanted fluids which are pumped in through the bottom.
The burnate depends on the strength of the applied redstone signal.
At full power the maximum burnrate is 250mB/t
This behavior can be inverted by use of the Screwdriver.<np>
<&flarestack1>Below is a list of fluids which can be burned by the flarestack
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Petroleum Products
At Least It's Not GT5u
<&crude>
Crude Oil is a sticky, black substance that seeps from <link;immersivepetroleum:reservoir;§n§oreservoirs§r> in the world. It is the base resource that all other petroleum-based resources take their feedstock from, and is essential to any petrochemical engineer's journey.

Crude oil can be separated in the <link;immersivepetroleum:distillationtower;§n§oDistillation Tower§r> once it is extracted from reservoirs.
<&lubricant>
Lubricant is the heaviest fraction immediately distillable from <link;immersivepetroleum:fluids;§n§oCrude Oil§r;crude>, and is best used to lubricate machines to high efficiency.

It can be burned in the flare stack or cracked into <link;immersivepetroleum:fluids;§n§oDiesel§r;diesel> and <link;immersivepetroleum:fluids;§n§oKerosene§r;kerosene> if such activities are not useful.
<&diesel>
Diesel and Sulfurized Diesel are the heavyweight fuels of the petrochemical engineer, being able to be used in the <link;immersiveengineering:diesel_generator;§n§oDiesel Generator§r> for bulk power production.

Sulfurized Diesel can be used for an easy source of sulfur, and is the second-heaviest fraction distillable from <link;immersivepetroleum:fluids;§n§oCrude Oil§r;crude>.
<&kerosene>
Kerosene is a medium fuel usable in the <link;immersiveengineering:diesel_generator;§n§oDiesel Generator§r> for bulk power production. It can be separated into its light, medium, and heavy fractions to upgrade <link;immersivepetroleum:fluids;§n§oNaphtha§r;naphtha> into <link;immersivepetroleum:fluids;§n§oGasoline§r;gasoline>.

Being a lighter fraction than <link;immersivepetroleum:fluids;§n§oDiesel§r;diesel>, kerosene does not accumulate as much sulfur and does not need to be desulfurized.
<&naphtha>
Naphtha is a volatile light fuel usable in <link;immersivepetroleum:portablegenerator;§n§oPortable Generators§r> or <link;immersivepetroleum:speedboat;§n§oMotorboat§r>, and the lightest fraction in <link;immersivepetroleum:fluids;§n§oCrude Oil§r;crude>.

Its volatility can be controlled via <link;immersiveengineering:refinery;§n§omixing§r> it with gasoline additives to form <link;immersivepetroleum:fluids;§n§oGasoline§r;gasoline>.

Naphtha is chemical feedstock for producing plastics, and is often used to produce <link;immersiveengineering:plastic;§n§oPhenolic Resin§r> from its <link;immersivepetroleum:fluids;§n§oderivates§r;naphtha_derivates>.
<&naphtha_derivates>
Benzene, Propylene, and Ethylene are not immediately distillable from crude oil, these lighter feedstocks must be distilled from <link;immersivepetroleum:plastics;§n§ocracked naphtha§r;plastics1>.

Benzene can be used as light fuel, but propylene and ethylene are gasses, and cannot. All three are used as chemical feedstock for <link;immersiveengineering:plastic;§n§oPhenolic Resin§r>.
<&gasoline>
Gasoline is a light fuel suitable for the <link;immersivepetroleum:portablegenerator;§n§oPortable Generator§r> or <link;immersivepetroleum:speedboat;§n§oMotorboat§r>, and can also be used in <link;immersivepetroleum:fluids;§n§oNapalm§r;napalm>.

Gasoline is a mixed, high quality fuel made from <link;immersivepetroleum:fluids;§n§oKerosene§r;kerosene> and <link;immersivepetroleum:fluids;§n§oNaphtha§r;naphtha>, with reduced volatility and a higher efficiency in the <link;immersivepetroleum:portablegenerator;§n§oPortable Generator§r>.
<&napalm>
Napalm is an extremely flammable substance that can be created in the <link;mixer;§n§oMixer§r> using <link;immersivepetroleum:fluids;§n§oGasoline§r;gasoline> and three measures of Aluminium Grit. It has little use other than wanton destruction; when Napalm is lit, fire will spread almost immediately over its surface, allowing for rapid deforestation. In addition, it can serve as a very effective fuel for the <link;chemthrower;§n§oChemthrower§r>.
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High-Pressure Refinery Unit
What's A Palladium Catalyst?
<&hydrotreater0>
The High-Pressure Refinery Unit (HPRU) is a multiblock machine that heats two fluids before combining them together for a fast reaction inside its high-pressure tank.

It uses within <config;i;hydrotreater_operationcost_lower> and <config;i;hydrotreater_operationcost_upper> IF/t.
These conditions make it ideal for two processes: cracking <link;immersivepetroleum:fluids;§n§opetroleum §n§oproducts§r;naphtha> into lighter ones, and sulfur recovery from <link;immersivepetroleum:fluids;§n§osulfurized §n§opetroleum §n§oproducts§r;diesel>.

It is built as shown and formed by using the Engineering's Hammer on the Heavy Engineering Block in the Center

Applying a redstone signal to the control panel will halt the machine, this behavior can be inverted with the Screwdriver.

§2Sulfurized Diesel§r, §2Lubricant§r or §2Naphtha§r is pumped into the frontal port.

§2Water§r is pumped into the top.

§2Sulfur§r is dumped out the left port.

§2Diesel§r, §2Cracked Lubricant§r or §2Cracked Naphtha§r, depending upon feedstock, is pumped out of the top port on the left side.
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Lubrication
Slip and slide
Nobody's machines are perfect, not even your own. Inevitable friction between moving parts stops your devices from working to their maximum capacity - that's where Lubricant comes in. It will ensure a connected machine will run at full throttle, <config;d;autolubricant_speedup>x its base speed. <link;immersivepetroleum:pumpjack;§n§oPumpjacks§r>, <link;excavator;§n§oExcavators§r>, and <link;crusher;§n§oCrushers§r> can all be lubricated.
<&lubricant1>The Lubricant Can can be used to manually apply a lubricating fluid to a machine. Petroleum Lubricant is the most effective, but <link;squeezer;§n§oPlant Oil§r> also works. Once the can is full, simply right click on a valid block to lubricate it. While sped up, the machine will visibly drip.
Iron Golems may also be lubricated, healing them and temporarily increasing their speed and strength.

A <link;chemthrower;§o§nChemical §o§nThrower§r> can also be used to apply a lubricant to blocks, albeit less efficiently. Simply spray a valid lubricant fluid onto a machine and it will begin to operate at full speed.
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Oil Tank
Bathtub for Gentlemen
<&oiltank0>
The Oil Tank is a self-levelling multiblock tank bigger than the normal <link;tank;§o§nFluid Tank§r>, with both side, top, and bottom fluid ports. It can store 1024B of any non-gaseous fluid.<np>
The Oil Tank will self-level with any non-configured Oil Tanks next to it within a line, so a line of them will all level to the same percentage full.

The side fluid ports can be configured with the hammer, while the top and bottom ports cannot. Both the top and bottom port can input, but only the bottom fluid port can output.

Because of its generous capacity, the tank is a good fit for use with the <link;immersivepetroleum:derrick;§o§nDerrick§r>, to handle the high production.

Attaching a comparator to the redstone port of the tank will read the fill of the full tank in a 0-15 metric. Attaching the comparator to one of the layers results in a signal proportional to the height of the comparator. For example, a comparator attached to the second layer of a tank would not emit any signal until the tank is 1/4 full and have a signal strength of 15 if the tank is half full or more.
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Petroleum Plastics
Does Not Contain 2,3,7,8-TCDD!
<&plastics0>
<link;immersiveengineering:plastic;§n§oPhenolic Resin§r> is a chemical marvel for the modern age, but one crucial thing is lacking: it had no petroleum-derived process for its production.

Using newly developed thermal cracking systems, this is no longer: phenolic resin can be produced from <link;immersivepetroleum:fluids;§n§oNaphtha§r;naphtha> feedstock using a combination of high temperature techniques to crack it into its constituent alkenes.
<&plastics1>
Cracked Naphtha is produced in the <link;immersivepetroleum:hydrotreater;§n§oHigh-Pressure Refinery Unit§r>, converting 20mB Naphtha and 5mB of Water to 20mB of Cracked Naphtha.

Cracked Naphtha can then be <link;immersivepetroleum:distillationtower;§n§odistilled§r> into Benzene, Propylene, and Ethylene; the three alkenes produce portions of the chemical process for <link;immersiveengineering:plastic;§n§oPhenolic Resin§r>.
<&plastics2>
Benzene is a liquid alkene, and can be combined in the <link;immersiveengineering:refinery;§n§oRefinery§r> with Propylene for Phenol, more commonly known as <link;cokeoven;Creosote Oil;outputs>.

Ethylene is a gaseous alkene that oxidizable to Acetaldehyde. This process is done using §2Copper Plate§r as catalyst.

These two chemical feedstocks are used to produce the polymer resin of <link;immersiveengineering:plastic;§n§oDuroplast§r;duroplast_sheet>.
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Portable Generator
Gassed up
<&portablegenerator0>The Portable Generator is a mobile all-in-one power solution. This <link;immersivepetroleum:fluids;§n§olight fuel§r;gasoline>-fueled engine-generator produces up to <config;i;portablegenerator_flux> Flux/t while running, and has an internal power buffer of 100,000 RF.<np>
The Portable Generator can accept fuel by simply right clicking with a bucket. Gasoline or other light fuel (<link;immersivepetroleum:fluids;§n§oNaphtha, Benzene§r;naphtha>) can also be piped in from above. Power is output directly through LV or MV wires, Connectors are not needed. Applying a redstone signal will halt generation.

Sneaking and right clicking on the generator will pick it up, preserving all stored power and fuel.
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Multiblock Projector
Invaluable instructions
<&projector0>When it comes to building large multiblock structures, referring to your Engineer's Manual time and time again has grown tedious. By crafting a primitive projector device, you believe you can project schematics of these structures into the world to use as a template.<np>
Its GUI can be overwhelming at first, but it is very simple.

The left side shows a list of every existing multiblock.
Selecting one will show the finished multiblock on the right side, and also the currently selected multiblock name will show up over the GUI itself.

The center houses buttons to change the rotation and mirroring, the current rotation is indicated by §0§lN§r, §0§lS§r, §0§lE§r or §0§lW§r above the rotation buttons.<np>
Once you are happy with your decision, click §2§lConfirm§r, which will lock in your selection and close the GUI.

Clicking §4§lCancel§r will just close the GUI without doing anything.

Sneaking and right clicking in the air switches between Projection or Selection Mode.<np>
Holding a Projector will display the structure. Pressing §0§l<keybind;key.immersivepetroleum.projector.flip>§r will flip the structure, and sneaking while scrolling will rotate it. Right clicking will lock the image in place, where it will show as long as the Projector is in your hotbar.

Sneaking and right clicking with a projector that has a locked image will unlock the image.

In Creative mode, sneaking while locking the image will build the multiblock automatically.
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Pumpjack
Pump, pump it up
<&pumpjack0>
The Pumpjack is a multiblock that pumps Crude Oil from deposits situated underneath bedrock once they have been tapped by the <link;immersivepetroleum:derrick;§o§nDerrick§r>. <np>
The structure is formed by using the Engineering's Hammer on the Heavy Engineering Block on the second layer.

Applying a redstone signal to the control panel will halt the machine's process, this behavior can be inverted by use of the Screwdriver.

The Pumpjack Tower uses <config;i;pumpjack_consumption> Flux/t to pump Crude Oil at a rate of <config;i;pumpjack_speed> mB/t. Fluids are output through the two side ports with orange dots.<np>
Pumpjack head pipes (the well-block at the very tip) must be placed above a pre-drilled well that is exhausted of fluid pressure from the <link;immersivepetroleum:derrick;§o§nDerrick§r>, and cannot pump straight from the ground.

The average Oil deposit will take <config;i;pumpjack_days> days to deplete, though adding more Pumpjacks can speed the process. Within some fluid reservoirs, once the reservoir has been depleted of its fluid, trace fluids can still be extracted by one pumpjack.

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