Conversation
- Fixed: Script List Reorder Fix #24 - More Optimization. - Fixed: Drag/Move for tabs (for the new behaviour)
|
Thanks, I'd forgotten to finish the reordering implementation. I tested your code and it works perfectly. Because the add-on works with container splitting, I had to modify the idea. As for Pin.tscn, it was a feature for a new type of pinned tab display that was actually discarded. full update 3a4a91d
I might implement that functionality in the next update, but since I'm busy, the update will take some time so I'll create a new issue mentioning this pull. |
|
Cool! Thanks for taking care of it so quick, I should have imagined that the implementation was actually more complex than I thought. About the request, thanks! I'll keep track of the updates and merge them to my projects :) |
Hi! I'm using this tool, which I think it's great, thanks! :D
I noticed that the reorder functionality of the script list panel in the left (base functionality from Godot) is somehow broken? So scripts can no longer be reordered when dragging them in that list.
I made a bit of a nasty fix by listening the signal
_script_list.gui_inputinlist.gdand adding a function that does the script reorder. I don't 100% like it because it looks a bit ugly and probably can be fixed easily using whatever base functionality there is without overriding anything, but I did it fast and without having enough time to focus on how it actually all works. Though, if you want it, it's all yours :)I also saw there are a couple of broken dependencies in
Pin.tscnlikely coming from a rename done some time ago, so I also fixed them :)Thanks! :D
PS: Btw, I'd really like to see a couple of features (creating splits if dragging from this script list and also if dragging from the top tabs bar), should I add them as enhancement issues?