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13 changes: 13 additions & 0 deletions .vsconfig
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
{
"version": "1.0",
"components": [
"Microsoft.Net.Component.4.6.2.TargetingPack",
"Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows10SDK.22000",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.Workload.NativeGame"
]
}
28 changes: 27 additions & 1 deletion Config/DefaultEngine.ini
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ GlobalDefaultGameMode=/Game/Blueprints/BP_Gamemode.BP_Gamemode_C
MinimumiOSVersion=IOS_14

[/Script/Engine.RendererSettings]
r.Shadow.Virtual.Enable=1
r.Shadow.Virtual.Enable=0
r.Mobile.EnableNoPrecomputedLightingCSMShader=1
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=2
Expand All @@ -22,6 +22,32 @@ AppliedDefaultGraphicsPerformance=Maximum

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/MassAITesting")
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9 changes: 7 additions & 2 deletions Config/DefaultInput.ini
Original file line number Diff line number Diff line change
Expand Up @@ -68,6 +68,11 @@ bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
bEnableInputDeviceSubsystem=True
bShouldFlushPressedKeysOnViewportFocusLost=True
bEnableDynamicComponentInputBinding=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
Expand All @@ -92,8 +97,8 @@ DoubleClickTime=0.200000
+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
+AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
+AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
DefaultPlayerInputClass=/Script/Engine.PlayerInput
DefaultInputComponentClass=/Script/Engine.InputComponent
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
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3 changes: 3 additions & 0 deletions Config/DefaultMass.ini
Original file line number Diff line number Diff line change
Expand Up @@ -5,3 +5,6 @@ MaxActivationsPerLOD[2]=50
MaxActivationsPerLOD[3]=50
ExecutionOrder=(ExecuteInGroup="",ExecuteBefore=("Behavior"),ExecuteAfter=("LOD"))

[/Script/MassMovement.MassMovementSettings]
+MovementStyles=(Name="Default",ID=2518F2684D252D77C636B69051AB42E0)

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