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12 changes: 6 additions & 6 deletions src/CDT.Core/CdtUtils.cs
Original file line number Diff line number Diff line change
Expand Up @@ -143,12 +143,12 @@ public static void RemapEdges(List<Edge> edges, IReadOnlyList<int> mapping)
// -------------------------------------------------------------------------

/// <summary>Extracts all unique edges from a triangle list.</summary>
/// <param name="triangles">The triangle list to extract edges from.</param>
/// <param name="triangles">The triangles to extract edges from.</param>
/// <returns>A set containing all unique edges in the triangulation.</returns>
public static HashSet<Edge> ExtractEdgesFromTriangles(IReadOnlyList<Triangle> triangles)
public static HashSet<Edge> ExtractEdgesFromTriangles(ReadOnlySpan<Triangle> triangles)
{
var edges = new HashSet<Edge>(triangles.Count * 3);
foreach (var t in triangles)
var edges = new HashSet<Edge>(triangles.Length * 3);
foreach (ref readonly var t in triangles)
{
edges.Add(new Edge(t.V0, t.V1));
edges.Add(new Edge(t.V1, t.V2));
Expand All @@ -167,12 +167,12 @@ public static HashSet<Edge> ExtractEdgesFromTriangles(IReadOnlyList<Triangle> tr
/// A read-only list of read-only lists: for each vertex index, the list of adjacent triangle indices.
/// </returns>
public static IReadOnlyList<IReadOnlyList<int>> CalculateTrianglesByVertex(
IReadOnlyList<Triangle> triangles,
ReadOnlySpan<Triangle> triangles,
int verticesCount)
{
var result = new List<int>[verticesCount];
for (int i = 0; i < verticesCount; i++) result[i] = new List<int>();
for (int i = 0; i < triangles.Count; i++)
for (int i = 0; i < triangles.Length; i++)
{
var t = triangles[i];
result[t.V0].Add(i);
Expand Down
10 changes: 5 additions & 5 deletions src/CDT.Core/TopologyVerifier.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,16 +19,16 @@ public static class TopologyVerifier
public static bool VerifyTopology<T>(Triangulation<T> cdt)
where T : unmanaged, IFloatingPoint<T>, IMinMaxValue<T>, IRootFunctions<T>
{
var triangles = cdt.Triangles;
var vertices = cdt.Vertices;
var triangles = cdt.Triangles.Span;
var vertices = cdt.Vertices.Span;

for (int iT = 0; iT < triangles.Count; iT++)
for (int iT = 0; iT < triangles.Length; iT++)
{
var t = triangles[iT];
// Verify non-invalid vertices
if (t.V0 == Indices.NoVertex || t.V1 == Indices.NoVertex || t.V2 == Indices.NoVertex)
return false;
if (t.V0 >= vertices.Count || t.V1 >= vertices.Count || t.V2 >= vertices.Count)
if (t.V0 >= vertices.Length || t.V1 >= vertices.Length || t.V2 >= vertices.Length)
return false;
// No degenerate (same-vertex) triangles
if (t.V0 == t.V1 || t.V1 == t.V2 || t.V0 == t.V2)
Expand All @@ -39,7 +39,7 @@ public static bool VerifyTopology<T>(Triangulation<T> cdt)
{
int iN = t.GetNeighbor(i);
if (iN == Indices.NoNeighbor) continue;
if (iN >= triangles.Count) return false;
if (iN >= triangles.Length) return false;
var tN = triangles[iN];
// Neighbor must reference us back
if (tN.N0 != iT && tN.N1 != iT && tN.N2 != iT)
Expand Down
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