Skip to content

Conversation

@dartasen
Copy link
Member

Closes #2243

I've extracted the #2255 commit to allow at least this synchronization for 1.8, which seems to be an important part of Gameplay for crafting and base building.

I've included a correction to the code that handles probabilities, I've extracted from the wiki some components that seem to influence the drop of a Stalker tooth, I've restricted myself to metals/minerals for the moment.

Note: The DropTooth code has been copied directly into the patch to avoid having to introduce a new patch for this method, which is only called by the method we're already patching

@dartasen dartasen added this to the 1.8 milestone Jun 27, 2025
@dartasen dartasen added the Area: AI Related to state machines (as used by the fish) label Jun 27, 2025
@tornac1234
Copy link
Collaborator

LGTM CW && TAS
image

Copy link
Collaborator

@Coding-Hen Coding-Hen left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM, will be nice to have this fixed and synced

@dartasen dartasen merged commit 3f01acc into SubnauticaNitrox:master Jun 29, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Area: AI Related to state machines (as used by the fish)

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Stalker teeth invisible?

5 participants