Use shaderc for aarch64-apple-darwin.#1027
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cart merged 1 commit intobevyengine:masterfrom Dec 9, 2020
frewsxcv:frewsxcv-shader
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Use shaderc for aarch64-apple-darwin.#1027cart merged 1 commit intobevyengine:masterfrom frewsxcv:frewsxcv-shader
cart merged 1 commit intobevyengine:masterfrom
frewsxcv:frewsxcv-shader
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frewsxcv
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Dec 8, 2020
| shader_defs: Option<&[String]>, | ||
| ) -> Result<Vec<u32>, ShaderError> { | ||
| let mut compiler = shaderc::Compiler::new()?; | ||
| let mut options = shaderc::CompileOptions::new()?; |
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These lines were not compiling prior to my pull request. Both of these lines return Option, whereas the function signature returns Result.
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Looks good to me. Thanks! |
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I'd love to make shaderc an optional feature, then selectively enable it for specific platforms. This would clean the code/config significantly and enable people to opt in to shaderc on any platform. But cargo won't let us do that afaik: rust-lang/cargo#1197 |
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As suggested by @cart and @mockersf in #928, this pull request switches Apple Silicon devices to use shaderc instead of bevy-glsl-to-spirv. This change, along with the latest unreleased version of winit (rust-windowing/winit#1789), gets Bevy working on Apple Silicon!