bug: Fix 9-slice textures with asymmetric borders.#13921
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alice-i-cecile merged 4 commits intobevyengine:mainfrom Jun 19, 2024
Merged
bug: Fix 9-slice textures with asymmetric borders.#13921alice-i-cecile merged 4 commits intobevyengine:mainfrom
alice-i-cecile merged 4 commits intobevyengine:mainfrom
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alice-i-cecile
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Good fix, great writeup. I'm happy with the tests: I want to to start making progress on testing rendering and UI, and for the most part this sort of thing is about as good as it gets.
mockersf
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Jun 21, 2024
# Objective Fix a 9-slice asymmetric border issue that [QueenOfSquiggles](https://blobfox.coffee/@queenofsquiggles/112639035165575222) found. Here's the behavior before: <img width="340" alt="the-bug" src="https://github.com/bevyengine/bevy/assets/54390/81ff1847-b2ea-4578-9fd0-af6ee96c5438"> ## Solution Here's the behavior with the fix. <img width="327" alt="the-fix" src="https://github.com/bevyengine/bevy/assets/54390/33a4e3f0-b6a8-448e-9654-1197218ea11d"> ## Testing I used QueenOfSquiggles [repo](https://github.com/QueenOfSquiggles/my-bevy-learning-project) to exercise the code. I manually went through a number of variations of the border and caught a few other issues after the first pass. I added some code to create random borders and though they often looked funny there weren't any gaps like before. ### Unit Tests I did add some tests to `slicer.rs` mostly as an exploratory programming exercise. So they currently act as a limited, incomplete, "golden-file"-ish approach. Perhaps they're not worth keeping. In order to write the tests, I did add a `PartialEq` derive for `TextureSlice`. I only tested these changes on macOS. --- ## Changelog Make 9-slice textures work with asymmetric borders.
This was referenced Jul 5, 2024
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Objective
Fix a 9-slice asymmetric border issue that QueenOfSquiggles found. Here's the behavior before:
Solution
Here's the behavior with the fix.
Testing
I used QueenOfSquiggles repo to exercise the code. I manually went through a number of variations of the border and caught a few other issues after the first pass. I added some code to create random borders and though they often looked funny there weren't any gaps like before.
Unit Tests
I did add some tests to
slicer.rsmostly as an exploratory programming exercise. So they currently act as a limited, incomplete, "golden-file"-ish approach. Perhaps they're not worth keeping.In order to write the tests, I did add a
PartialEqderive forTextureSlice.I only tested these changes on macOS.
Changelog
Make 9-slice textures work with asymmetric borders.