[Merged by Bors] - add some more pipelined-rendering shader examples#3041
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jakobhellermann wants to merge 9 commits intobevyengine:mainfrom
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[Merged by Bors] - add some more pipelined-rendering shader examples#3041jakobhellermann wants to merge 9 commits intobevyengine:mainfrom
jakobhellermann wants to merge 9 commits intobevyengine:mainfrom
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Currently doesn't work because the msaa sample count doesn't match. |
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I rebased on top of #3111, msaa works now |
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I am very confused by the |
Elabajaba
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Nov 22, 2021
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@jakobhellermann I agree with the observation made on Discord about the CI; can you try it without the wikipedia link? |
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Yes, that was it. The missing example check is now green. |
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rebased on main |
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cart
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Jan 4, 2022
cart
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bors r+ |
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Jan 5, 2022
based on #3031 Adds some examples showing of how to use the new pipelined rendering for custom shaders. - a minimal shader example which doesn't use render assets - the same but using glsl - an example showing how to render instanced data - a shader which uses the seconds since startup to animate some textures Instancing shader:  Animated shader:  (the gif makes it look a bit ugly) Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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based on #3031
Adds some examples showing of how to use the new pipelined rendering for custom shaders.
Instancing shader:


Animated shader:
(the gif makes it look a bit ugly)