[Merged by Bors] - EntityRenderCommand and PhaseItemRenderCommand#3111
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cart wants to merge 1 commit intobevyengine:pipelined-renderingfrom
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[Merged by Bors] - EntityRenderCommand and PhaseItemRenderCommand#3111cart wants to merge 1 commit intobevyengine:pipelined-renderingfrom
cart wants to merge 1 commit intobevyengine:pipelined-renderingfrom
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Davier
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Nov 12, 2021
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The EntityRenderCommand, EntityPhaseItem and CachedPipelinePhaseItem traits look great. I will try them soon.
I haven't reviewed the custom_shader part.
It seems that the PR title needs updating, there are no PhaseItemRenderCommands
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Oops good call @Davier! Updated to include the proper trait names. |
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(just renamed the commit ... no changes) |
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bors r+ |
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Adds new `EntityRenderCommand`, `EntityPhaseItem`, and `CachedPipelinePhaseItem` traits to make it possible to reuse RenderCommands across phases. This should be helpful for features like #3072 . It also makes the trait impls slightly less generic-ey in the common cases. This also fixes the custom shader examples to account for the recent Frustum Culling and MSAA changes (the UX for these things will be improved later).
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Pull request successfully merged into pipelined-rendering. Build succeeded: |
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Adds new
EntityRenderCommand,EntityPhaseItem, andCachedPipelinePhaseItemtraits to make it possible to reuse RenderCommands across phases. This should be helpful for features like #3072 . It also makes the trait impls slightly less generic-ey in the common cases.This also fixes the custom shader examples to account for the recent Frustum Culling and MSAA changes (the UX for these things will be improved later).