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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "气动盔甲",
"description": "一整套盔甲,特点是高度模块化,而且功能强大。",
"description": "一套可高度升级的盔甲,具有广泛而强大的能力。",
"icon": "pneumaticcraft:pneumatic_helmet",
"sortnum": 9
}
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "基本概念",
"description": "一些关于$(pncr)模组的基本概念。",
"description": "一些关于$(#228)气动工艺:再加压$()模组的基本概念。",
"icon": "minecraft:knowledge_book",
"sortnum": 0
}
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@@ -1,6 +1,6 @@
{
"name": "压缩机",
"description": "压缩机是可以通过压缩空气产生$(l:base_concepts/pressure)压力/$的机器。这是$(pncr)的能量源。",
"description": "压缩机是可以通过压缩空气产生$(l:base_concepts/pressure)压力/$的机器。这是$(#228)气动工艺:再加压$()的能量源。",
"icon": "pneumaticcraft:air_compressor",
"sortnum": 1
}
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "物流",
"description": "物流系统可以用于用于运输物品和流体,并在容器和储罐中维持一定量的储备。",
"description": "物流系统可以运输物品和流体,并在容器和储罐中维持一定量的储备。",
"icon": "pneumaticcraft:logistics_drone",
"sortnum": 8
}
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "机器",
"description": "机器和其他提供有用功能的设备。很多需要$(l:base_concepts/pressure)压力/$才能运行。",
"description": "机器和其他功能性设备。大多数需要提供$(l:base_concepts/pressure)压力/$运行。",
"icon": "pneumaticcraft:vortex_tube",
"sortnum": 5
}
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "制造",
"description": "一系列机器与系统,用于生产其余$(pncr)的机器与工具所需的原材料。",
"description": "一系列机器与系统,用于制造其它$(#228)气动工艺:再加压$()机器与工具所需的部件。",
"icon": "pneumaticcraft:assembly_controller",
"sortnum": 3
}
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "无人机编程",
"description": "关于$(l:tools/drone)无人机/$编程的信息。包含一些教程,以及对于编程拼图的介绍。",
"description": "这里是一切关于$(l:tools/drone)无人机/$编程的信息。包含一些教程,以及对于编程拼图的介绍。",
"icon": "pneumaticcraft:programmer",
"sortnum": 10
}
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "可再生资源",
"description": "$(pncr)添加了一套机制以生产一些可再生资源,尤其是生物柴油。",
"description": "$(#228)气动工艺:再加压$()添加了一套机制以生产一些可再生资源,尤其是生物柴油。",
"icon": "pneumaticcraft:biodiesel_bucket",
"sortnum": 11
}
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "半方块/装置",
"description": "$(thing)半方块/$是一些并不能算作方块的奇怪的物品,因为其可以像方块一样被放置,但却可以与真正的方块放在同一位置。$(p)又见也应该被算作半方块的$(l:logistics/frames)物流框架/$。",
"description": "$(thing)半方块/$是一种特殊物品:它不是真正意义上的方块,却可以像寻常方块一样被放置,并且能与其它方块处于同一空间。$(p)又见理论上也算半方块的$(l:logistics/frames)物流框架/$。",
"icon": "pneumaticcraft:transfer_gadget",
"sortnum": 7
}
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "怪物生成",
"description": "一些用于实现受控怪物生成的机器与组件。",
"description": "一些控制怪物生成的机器和设备。",
"icon": "pneumaticcraft:pressurized_spawner",
"sortnum": 12
}
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "工具",
"description": "各种可以被拿在手中的物品——工具与武器——而其可以被用于很实际的目的。",
"description": "各种有用的手持物品——工具与武器。",
"icon": "pneumaticcraft:pneumatic_wrench",
"sortnum": 6
}
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "管道",
"description": "$(pncr)中,压力管道是运输压缩空气的途径。",
"description": "$(#228)气动工艺:再加压$()中,压力管道是运输压缩空气的途径。",
"icon": "pneumaticcraft:pressure_tube",
"sortnum": 2
}
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
"pages": [
{
"type": "text",
"text": "$(item)压缩铁质盔甲/$是一套早期的盔甲,略优于等价的$(item)铁质盔甲/$:其具有略高的盔甲韧性与耐久度,并提供一定的击退抗性。可以在$(item)铁砧/$中使用$(item)压缩铁锭/$修复压缩铁质盔甲。"
"text": "$(item)压缩铁质盔甲/$是一套游戏初期使用的盔甲,略优于$(item)铁质盔甲/$:其具有略高的盔甲韧性与耐久度,并提供一定的击退抗性。可以在$(item)铁砧/$中使用$(item)压缩铁锭/$修复压缩铁质盔甲。"
},
{
"type": "crafting",
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Expand Up @@ -7,7 +7,7 @@
"pages": [
{
"type": "text",
"text": "如果将$(pncr)与$(thing)钢铁侠/$的悬浮界面结合会产生什么?$(thing)气动盔甲/$!$(p)尽管这一盔甲来源于托尼·史塔克的故事,其谈不上什么不可攻克:初始状况下,其防护值仅略高于等价的$(thing)铁质盔甲/$。"
"text": "如果将$(#228)气动工艺:再加压$()与$(thing)钢铁侠/$的 HUD 结合会产生什么?$(thing)气动盔甲/$!$(p)尽管这一盔甲启发自托尼·史塔克的故事,但并不是说任何时候都不可战胜:初始状况下,其保护与耐久的性能仅略高于$(thing)铁质盔甲/$。"
},
{
"type": "image",
Expand All @@ -19,49 +19,49 @@
},
{
"type": "text",
"text": "尽管如此,该盔甲可以被高度升级。要对其安装升级(并充气),将其放入$(l:machines/charging_station)充气站/$中。$(p)下列几页是对于所有盔甲部件通用的升级。各个部件特有的升级在各部件的页面中。"
"text": "然而该盔甲可以被高度升级。要安装升级(并充气),只需将其放入$(l:machines/charging_station)充气站/$中。$(p)下列几页是对于所有盔甲部件通用的升级。各个部件特有的升级将在各部件的页面中展示。"
},
{
"type": "text",
"text": "穿戴盔甲时,盔甲将耗费数秒的时间$(thing)启动/$。可以按下$(thing)$(k:pneumaticcraft.armor.options)/$键打开配置界面,在此可以配置安装的升级并调节悬浮窗口。安装更多升级后,界面中会出现更多选项。$(p)值得注意的是,所有升级都可以在配置界面通过复选框开关,甚至可以将开关操作进行键位绑定,以便在未打开界面时开关特定功能。"
"text": "穿戴盔甲时,盔甲将耗费数秒的时间$(thing)启动/$。可以按下 $(thing)$(k:pneumaticcraft.armor.options)/$ 键打开配置界面,在此可以配置安装的升级并调节 HUD。安装的升级越多,界面中出现选项的选项也越多。$(p)值得注意的是,所有升级都可以在此界面中通过复选框开关;甚至可以将开关操作与键位绑定,这样,无需打开此界面即可开关特定功能。"
},
{
"type": "spotlight",
"item": "minecraft:anvil",
"title": "修复装甲",
"text": "有几种办法让这些珍贵的盔甲保持良好状态:$(li)可以在$(thing)铁砧/$里用压缩铁锭修复盔甲$(li)安装$(thing)物品寿命升级/$,以让装甲自动修复$(li)向每件盔甲附魔$(thing)经验修补/$"
"text": "有几种办法让这些昂贵的盔甲保持良好的状态:$(li)可以在$(thing)铁砧/$里用压缩铁锭修复盔甲$(li)给每件盔甲安装$(thing)物品寿命升级/$,以让装甲自动修复$(li)给每件盔甲附魔上$(thing)经验修补/$"
},
{
"type": "text",
"title": "染色",
"text": "每一件气动盔甲都可以随时染色;其各自拥有独立的$(thing)主色/$和$(thing)次色/$设置;头盔的$(thing)目镜/$也可以独立染色。$(p)要调整色彩,在盔甲主界面中转至$(bold)色彩……/$界面。这一点不需要升级:这一功能是自带的。"
"title": "调色",
"text": "每一件气动盔甲都可以随时调色;其各自拥有独立的$(thing)主色/$和$(thing)次色/$设置;头盔的$(thing)目镜/$也可以独立调色。$(p)要调整色彩,在盔甲主界面中转至$(bold)色彩……/$界面。不需要加装升级,这一功能是自带的。"
},
{
"type": "spotlight",
"item": "pneumaticcraft:speed_upgrade",
"text": "$(l:base_concepts/upgrades#speed)速度升级/$降低每件盔甲的启动时间。此外,安装在$(l:armor/pneumatic_helmet)气动头盔/$时,降低其执行$(l:base_concepts/upgrades#entity_tracker)实体追踪/$和$(l:base_concepts/upgrades#block_tracker)方块追踪/$任务的锁定时间;安装在$(l:armor/pneumatic_leggings)气动护腿/$时,提升疾跑的速率,但要$(l:base_concepts/pressure)消耗空气/$。"
"text": "$(l:base_concepts/upgrades#speed)速度升级/$降低每件盔甲的启动时间。此外,安装在$(l:armor/pneumatic_helmet)气动头盔/$时,降低其执行$(l:base_concepts/upgrades#entity_tracker)实体追踪/$和$(l:base_concepts/upgrades#block_tracker)方块追踪/$任务的锁定时间;安装在$(l:armor/pneumatic_leggings)气动护腿/$时,提升疾跑的速率,但会$(l:base_concepts/pressure)消耗空气/$。"
},
{
"type": "spotlight",
"item": "pneumaticcraft:volume_upgrade",
"text": "$(l:base_concepts/upgrades#volume)容量升级/$提升每件盔甲的$(l:base_concepts/pressure)空气容量/$;这会使其充气时间更长,同时压力随使用的衰减速率降低。可安装的数目最大为 25 个;且安装数量较大时将会有边际递减效应。"
"text": "$(l:base_concepts/upgrades#volume)容量升级/$提升每件盔甲的$(l:base_concepts/pressure)空气容量/$;这会使其充气时间变长,同时使用时压力的衰减速率会降低。可安装的数目最大为25个;且安装数量较大时单个升级的收益会不断降低。"
},
{
"type": "spotlight",
"item": "pneumaticcraft:armor_upgrade",
"text": "$(l:base_concepts/upgrades#armor)护甲升级/$提升每件盔甲的防御点数和盔甲韧性。安装2个升级后,每件盔甲的防护能力等价于对应的$(thing)钻石盔甲/$。安装最大4个升级后,这一防护能力就优于$(thing)钻石盔甲/$。"
"text": "$(l:base_concepts/upgrades#armor)护甲升级/$提升每件盔甲的护甲值和盔甲韧性。安装2个升级后,每件盔甲的防护能力等价于对应的$(thing)钻石盔甲/$。安装最大4个升级后,此时防护能力就强于$(thing)钻石盔甲/$。"
},
{
"type": "spotlight",
"item": "pneumaticcraft:item_life_upgrade",
"text": "$(l:base_concepts/upgrades#item_life)物品寿命升级/$缓慢地修复每件盔甲,同时消耗$(l:base_concepts/pressure)空气/$。最多可安装5个升级,从而提供显著更快(但以空气计效率更低)的修复。"
"text": "$(l:base_concepts/upgrades#item_life)物品寿命升级/$缓慢地修复盔甲,同时消耗$(l:base_concepts/pressure)空气/$。最多可安装5个升级,可以提供更快(但空气利用率更低)的修复速率。"
},
{
"type": "spotlight",
"flag": "mod:mekanism",
"title": "Mekanism辐射防护",
"item": "pneumaticcraft:radiation_shielding_upgrade",
"text": "$(l:base_concepts/upgrades#radiation_shielding)辐射防护升级/$对Mekanism辐射效果的防护,等同于Mekanism的$(l:https://wiki.aidancbrady.com/wiki/Radiation_Shielding_Unit)辐射屏蔽单元/$。注:防护效果在每件盔甲都安装了辐射防护升级时达到最佳。"
"text": "$(l:base_concepts/upgrades#radiation_shielding)辐射防护升级/$对 Mekanism 辐射效果的防护效果等同于 Mekanism 的$(l:https://wiki.aidancbrady.com/wiki/Radiation_Shielding_Unit)辐射屏蔽单元/$。注:防护效果在每件盔甲都安装了辐射防护升级时达到最佳。"
}
]
}
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Expand Up @@ -6,7 +6,7 @@
"pages": [
{
"type": "text",
"text": "$(item)气动靴子/$是$(thing)气动盔甲/$的一部分。$(p)气动靴子自带摔落保护,但消耗一定的空气(正比于摔落距离)。$(p)同时提供步行辅助(不消耗空气)。注:这是步行辅助而非自动跳跃,且该功能可以开关。"
"text": "$(item)气动靴子/$是$(thing)气动盔甲/$四件套中的一件。$(p)气动靴子自带摔落保护,但会消耗一定的空气(正比于摔落距离)。$(p)同时它还提供$(ttcolor)$(t:1格高自动爬坡)步行辅助/$(不消耗空气)。注:这是步行辅助而非自动跳跃,且该功能可以开关。"
},
{
"type": "crafting",
Expand All @@ -16,22 +16,22 @@
{
"type": "spotlight",
"item": "pneumaticcraft:jet_boots_upgrade_1",
"text": "如果你曾想御风而行,无顾于事(或许除了当前压力值),$(l:base_concepts/upgrades#jet_boots)喷气靴升级/$正合你的需求。喷气靴升级有五级;更高级别的升级会提供更快的飞行速度,同时消耗更多空气。"
"text": "如果你曾想无忧无虑的(除了当前压力值)在空中飞翔,$(l:base_concepts/upgrades#jet_boots_1)喷气靴升级/$正合你的需求。喷气靴升级有五级;更高级别的升级会提供更快的飞行速度,同时消耗更多空气。"
},
{
"type": "text",
"title": "喷气靴(续)",
"text": "若该升级已开启,按下$(k:pneumaticcraft.boots.jet_boots)键以向所指向的方向飞行。$(p)$(thing)喷气靴/$会消耗$(bold)大量/$空气;建议向气动靴子安装多个$(l:base_concepts/upgrades#volume)容量升级/$(并且向$(l:armor/pneumatic_chestplate)气动胸甲/$安装容量升级和$(l:base_concepts/upgrades#charging)充气升级/$)。$(p)如果可行,同样建议使用$(l:machines/aerial_interface)空气接口/$,以便随时提供足量的空气。"
"text": "当该升级启用时,只需按住 $(thing)$(k:pneumaticcraft.boots.jet_boots)/$ 键就能向面朝的方向冲刺。$(p)$(thing)喷气靴/$会消耗$(bold)大量/$空气;建议向气动靴子安装多个$(l:base_concepts/upgrades#volume)容量升级/$(并且向$(l:armor/pneumatic_chestplate)气动胸甲/$安装容量升级和$(l:base_concepts/upgrades#charging)充气升级/$)。$(p)如果有条件,同样建议使用$(l:machines/aerial_interface)空气接口/$,以便随时提供足量的空气。"
},
{
"type": "text",
"title": "喷气靴(续)",
"text": "安装了$(l:base_concepts/upgrades#jet_boots_3)喷气靴升级:III级/$或更高级别后,可以开启$(thing)建筑模式/$;其提供更类似于创造模式中的飞行(但慢些),同时提高空中的挖掘速率。$(p)该功能可以通过盔甲配置界面开关(并绑定键位)。"
"text": "安装了$(l:base_concepts/upgrades#jet_boots_3)喷气靴升级:III级/$或更高级别的升级后,可以开启$(thing)建筑模式/$;这更类似于创造模式的飞行(但慢些),同时提高空中的挖掘速率。$(p)该功能可以通过盔甲配置界面开关(或绑定键位进行切换)。"
},
{
"type": "text",
"title": "喷气靴(续)",
"text": "安装了$(l:base_concepts/upgrades#jet_boots_4)喷气靴升级:IV级/$或更高级别后,可以开启$(thing)飞行稳定器/$;开启后,在松开推进键后玩家将立刻停下(同时消耗正比于飞行速度的空气量)。$(p)该功能可以通过盔甲配置界面开关(并绑定键位)。"
"text": "安装了$(l:base_concepts/upgrades#jet_boots_4)喷气靴升级:IV级/$或更高级别后,也可以开启$(thing)飞行稳定器/$;开启后,在松开推进键后玩家将立刻停下(同时消耗正比于飞行速度的空气量)。$(p)该功能可以通过盔甲配置界面开关(或绑定键位进行切换)。"
},
{
"type": "spotlight",
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