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@betrevisan
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This PR is a prototype of the implementation of dirty region management with Metal support. The modifications essentially add damage fields to FlutterMetalTexture and update the get_next_texture and present callbacks to communicate information about damage to and from the embedder.

This PR is dependent on #35022, which is the earliest implementation of dirty region management within the Embedder API (targeted at OpenGL-based embedders).

@Hixie
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Hixie commented Nov 1, 2022

@betrevisan Is this (and #35148) still on your radar?

@betrevisan
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@betrevisan Is this (and #35148) still on your radar?

@Hixie This was supposed to serve as a prototype for the subsequent implementation of DRM in Metal. Because it is mostly here for reference purposes, I believe it can be closed.

@goderbauer goderbauer closed this Mar 7, 2023
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