Add support to import custom variables from parent SConstruct (redux)#1220
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dsnopek merged 1 commit intogodotengine:masterfrom Sep 21, 2023
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Discussed at the GDExtension meeting, and we think this looks good!
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Cherry-picked for 4.1 in PR #1261 |
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Updated version of #1196.
As explained here, the
envpassed from the parent SConstruct don't have the values from the custom files. So, in order to the custom files to be loaded in the godot-cpp project from the parent, it is essential to pass the "customs" variable.