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55 changes: 33 additions & 22 deletions src/core/Variant.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -205,8 +205,9 @@ Variant::operator double() const {
return godot::api->godot_variant_as_real(&_godot_variant);
}
Variant::operator String() const {
godot_string s = godot::api->godot_variant_as_string(&_godot_variant);
return *(String *)&s;
String ret;
*(godot_string *)&ret = godot::api->godot_variant_as_string(&_godot_variant);
return ret;
}
Variant::operator Vector2() const {
godot_vector2 s = godot::api->godot_variant_as_vector2(&_godot_variant);
Expand Down Expand Up @@ -250,51 +251,61 @@ Variant::operator Color() const {
return *(Color *)&s;
}
Variant::operator NodePath() const {
godot_node_path s = godot::api->godot_variant_as_node_path(&_godot_variant);
return *(NodePath *)&s;
NodePath ret;
*(godot_node_path *)&ret = godot::api->godot_variant_as_node_path(&_godot_variant);
return ret;
}
Variant::operator RID() const {
godot_rid s = godot::api->godot_variant_as_rid(&_godot_variant);
return *(RID *)&s;
}

Variant::operator Dictionary() const {
godot_dictionary d = godot::api->godot_variant_as_dictionary(&_godot_variant);
return *(Dictionary *)&d;
Dictionary ret;
*(godot_dictionary *)&ret = godot::api->godot_variant_as_dictionary(&_godot_variant);
return ret;
}

Variant::operator Array() const {
godot_array s = godot::api->godot_variant_as_array(&_godot_variant);
return *(Array *)&s;
Array ret;
*(godot_array *)&ret = godot::api->godot_variant_as_array(&_godot_variant);
return ret;
}

Variant::operator PoolByteArray() const {
godot_pool_byte_array s = godot::api->godot_variant_as_pool_byte_array(&_godot_variant);
return *(PoolByteArray *)&s;
PoolByteArray ret;
*(godot_pool_byte_array *)&ret = godot::api->godot_variant_as_pool_byte_array(&_godot_variant);
return ret;
}
Variant::operator PoolIntArray() const {
godot_pool_int_array s = godot::api->godot_variant_as_pool_int_array(&_godot_variant);
return *(PoolIntArray *)&s;
PoolIntArray ret;
*(godot_pool_int_array *)&ret = godot::api->godot_variant_as_pool_int_array(&_godot_variant);
return ret;
}
Variant::operator PoolRealArray() const {
godot_pool_real_array s = godot::api->godot_variant_as_pool_real_array(&_godot_variant);
return *(PoolRealArray *)&s;
PoolRealArray ret;
*(godot_pool_real_array *)&ret = godot::api->godot_variant_as_pool_real_array(&_godot_variant);
return ret;
}
Variant::operator PoolStringArray() const {
godot_pool_string_array s = godot::api->godot_variant_as_pool_string_array(&_godot_variant);
return *(PoolStringArray *)&s;
PoolStringArray ret;
*(godot_pool_string_array *)&ret = godot::api->godot_variant_as_pool_string_array(&_godot_variant);
return ret;
}
Variant::operator PoolVector2Array() const {
godot_pool_vector2_array s = godot::api->godot_variant_as_pool_vector2_array(&_godot_variant);
return *(PoolVector2Array *)&s;
PoolVector2Array ret;
*(godot_pool_vector2_array *)&ret = godot::api->godot_variant_as_pool_vector2_array(&_godot_variant);
return ret;
}
Variant::operator PoolVector3Array() const {
godot_pool_vector3_array s = godot::api->godot_variant_as_pool_vector3_array(&_godot_variant);
return *(PoolVector3Array *)&s;
PoolVector3Array ret;
*(godot_pool_vector3_array *)&ret = godot::api->godot_variant_as_pool_vector3_array(&_godot_variant);
return ret;
}
Variant::operator PoolColorArray() const {
godot_pool_color_array s = godot::api->godot_variant_as_pool_color_array(&_godot_variant);
return *(PoolColorArray *)&s;
PoolColorArray ret;
*(godot_pool_color_array *)&ret = godot::api->godot_variant_as_pool_color_array(&_godot_variant);
return ret;
}
Variant::operator godot_object *() const {
return godot::api->godot_variant_as_object(&_godot_variant);
Expand Down