Hide inaccessible symbols in internal linkage#5548
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steven-johnson
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Dec 11, 2020
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+1 I think we should export all symbols to enable crazy experimentation, but only symbols that have a definition in Halide.h. So things inside c++ files that don't appear in a header should definitely be in an anonymous namespace. |
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Note that I did move some of the GPU codegen classes to the cpp file, so this PR is hiding some symbols from the header. |
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I noticed that, but those things really should have been internal. |
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I had to debug an issue on the arm-32 buildbots recently, and linking libHalide.so was taking ages to run. I don't know if this helps, but it seems like a good thing to do regardless. We already do a lot of this, just not consistently.
Related to #4651.