Move CodeGen_Hexagon to internal linkage and don't include it without WITH_HEXAGON#5567
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Move CodeGen_Hexagon to internal linkage and don't include it without WITH_HEXAGON#5567
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Is GLSL still needed for OpenGLCompute? |
steven-johnson
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Dec 16, 2020
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I meant the vertex buffer stuff, which I imagine wouldn't be needed for OpenGLCompute. |
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This PR is an alternative to #5503 to address #5559. This is similar to #5548.
It moves all of
CodeGen_Hexagoninto an internal linkage namespace, and wraps the whole thing in an#ifdef WITH_HEXAGON.I wanted to do this for all of the
CodeGen_*classes, but this only works forCodeGen_Hexagonbecause it isn't used byCodeGen_GPU_Hostas a template parameter.I think we should move the runtime calls generated by
CodeGen_GPU_Hostto a separate lowering pass (like how HexagonOffload does it), and then we could do this for the rest of theCodeGen_*classes as well. I think most of the complexity there is GLSL, which might go away soon (#5475)?