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This repository was archived by the owner on Nov 25, 2019. It is now read-only.
This repository was archived by the owner on Nov 25, 2019. It is now read-only.

Handle "Tile does not exist" in tile responses #73

@david-rhodes

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@david-rhodes

Reference: mapbox/mapbox-unity-sdk#45

Rather than catching that a tile does not exist, we try to parse the raw bytes (which is not a .pbf), and this eventually leads to a ParseError. I can see this being a common issue with custom tilesets as tiles are not generated for regions with no data.

@BergWerkGIS What is the most elegant way to solve this? I doubt we really want to throw an exception. . .

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