Removing static fields#62
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david-rhodes merged 10 commits intodevelopfrom May 11, 2017
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move referece tile field to map visualization as map visualization relies on reference point remove world scale and made other scripts to get it from world root transform. scale shouldn't be relevant to map vis, it is unity vis
…s but only in support modules like directions helper, slippy etc
# Conflicts: # sdkproject/Assets/Mapbox/Core/Unity/MeshGeneration/MapVisualization.cs # sdkproject/Assets/Mapbox/Examples/SlippyVectorTerrain/SlippyDemo.unity
… chance to override lat/lon on enable). Private setters for ref rect and world scale
…s it down to factories
…ox-unity-sdk into removingStaticFields # Conflicts: # sdkproject/Assets/Mapbox/Core/Unity/MeshGeneration/MapController.cs
Moving execution to start to allow developers to set lat/lon before map creation.
david-rhodes
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May 11, 2017
david-rhodes
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I think we should make some of these fields private and use struct for world params instead, but those can be handled in a future refactor (planned).
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