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Psionic Storm

GottaCodeHarder edited this page Mar 13, 2016 · 5 revisions

The High Templar can create a storm of raw psychic energy. Inflicts 112 damage to all units within a target area over seven seconds (animation). The storm does not harm structures or units within bunkers. Psionic storm ignores armor and armor types.

It does not prevent units from moving into or out of the affected area. Only one storm may affect an area at a time; overlapping storms does not increase damage output.

Cost: 200 Mineral 200 Gas
Research Time: 120s

Energy Cost: 75
Damage: 28 HP/s (112 in total)
Duration: 4s

Range: 9
Tile Size: 3x3 aprox.

Cast Hotkey: P
Investigation Hotkey: T
Can be researched at Templar Archives.

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