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Tech Document
###Project UML ###Code Style
PC
######Dr.Memory
Used to clean up memory leaks.
######Brofiler
Used to analize function timing.
Branching won’t be allowed during production and alpha phases. However, during QA phase each group of testers will be allowed to use a branch if necessary.
######Release 0.1 ( 20 - 03 )
- Logic tile implementation
- Orders Panel
- Entity Manager system: resources, buildings and units
- Units: basic movement
- Building and resources: positioning and draw, no functionallity
- Map drawing
- Camera movement: arrows and mouse
######Release 0.2 ( 27 - 03 )
- Basic module player
- Units: movement finished, death
- Buildings: creation and removal
- Buildings: instant unit creation
######Release 0.3 ( 03 - 03 )
- Player resources display
- Basic out-of-game menu structure
######Release 0.4 ( 10 - 03 )
- Units: interaction between units (attack)
- Units: builders gathering
#####Release 0.5 ( 17 - 04 )
- UI: display selected unit stats
- UI: display selected units icon, and selection functionallity from UI
- Basic IA: One type of base and unit spawning
- UI: Orders Functionality
#####Release 0.6 ( 24 - 04 )
- Fog of war
- IA: 3 types of base
- IA: Boss implementation
#####Alpha 1.0 ( 13 - 05 )
After the prototype date (Release 0.5) the team will group and discuss how to face and distribute
all new necessary implementation
- Minimap
- After-match menu
Home
GDD
- Features: FAQ Center
- Gameplay: Game Explanation - Controls
- Races: Protoss - Zerg - Terran & Miscellanea
- Game Modes: Last Cataclysm - Capture the Flag
UI
- Menu: Starting Game
- In-Game: Main HUD - In Game Menu - Resources Display - Cursor - Icons
Art
Audio
Tech
- Code Style - Project UML
QA Plan
##Home
Gameplay
Game Explanation
Controls
Game Modes
Last Cataclysm
Capture the Flag
In game UI
Main HUD
In Game Menu
Resources Display
Cursor
Icons
Main Menu
Starting Game