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This reimplements Decay animations and creates a base class CalculatedAnimation that factors the logic that used to be in SpringAnimation so that it can be used by DecayAnimation. The formula for decay animation was wrong; in reality a decay animation has an exponential decay. This animation cannot be expressed as a cubic bezier curve so instead we use keyframes like Spring animation does (which has a neg-exponential component too). This addresses #3481 (and #3477 )
Microsoft Reviewers: Open in CodeFlow