delaunay X and Y are optional#931
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A complement to #930 the X and Y channels should be optional in all the voronoi marks—since d3-delaunay can handle collinear points (and it's not just for the sake of it: the resulting voronoi can be useful, as illustrated in the test case).
mbostock
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Jun 10, 2022
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I think we want X and Y to default to the center of the frame, not 0. It doesn’t matter for the Voronoi, but it would matter for the degenerate case of a one-dimensional Delaunay (which you could argue, who cares anyway, but I still think we should do it). I’ll fix…
mbostock
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A complement to #930
the X and Y channels should be optional in all the voronoi marks—since d3-delaunay can handle collinear points (and it's not just for the sake of it: the resulting voronoi can be useful, as illustrated in the test case).