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@manio143 manio143 commented Nov 15, 2020

PR Details

Description

  • Adds the windows RID to executable project template, so that when someone changes target framework to netcoreapp3.1 they aren't immediately hit with freetype.dll missing exception.
  • Setup Windows project to use .NET Core if created from .NET Core GameStudio
  • Add global.json when using .NET Core GameStudio

Related Issue

#911

Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • My change requires a change to the documentation.
  • I have added tests to cover my changes.
  • All new and existing tests passed.

@manio143 manio143 changed the title Add default RID to Windows project template Add default RID to Windows, TargetFramework and global.json project template Nov 15, 2020
@xen2 xen2 merged commit e20bdf3 into stride3d:master Nov 16, 2020
thargy added a commit to DevDecoder/Xenko.CustomRootRenderFeature that referenced this pull request Dec 6, 2020
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thargy commented Dec 7, 2020

Note that the requirement to inject global.json may be negated by any fix to this MSBuild bug.

The fix for that bug is being considered for release in VS 16.9.

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3 participants