feat: load custom postcss config#41
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Mediator's silent-rejection path at mediator.ts:819 used to emit a generic `[guards] GUARD_REJECTED` whenever XState dropped an event, losing all context. Root cause of the Goblin Archer infinite loop: machine stuck in `active.participantTurn.resolvingInterrupts` with an unresolved `readied_action` opportunity (BUG vitejs#12 intentionally skips auto-decline), and every subsequent action (ready_action / five_foot_step / full_attack / end_turn / delay_turn) had no handler in that state node — silent drop. Now: if silent drop + machine in resolvingInterrupts + unresolved opps, emit `INTERRUPT_RESOLUTION_REQUIRED` with state path + opportunity IDs + suggestion to dispatch resolve_interrupt. Runner checks pendingInterrupts after every executeAction and auto-declines via drainPendingInterrupts. Also bundles goblin seed (BUG vitejs#41, Small per MM p.166), ExecuteActionSchema sneakAttackRolls (BUG vitejs#50), charge schema docs (BUG vitejs#14), and the rest of the pre-existing WIP across the monorepo per user directive.
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