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add link to postcss-nesting (previously empty)#50

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yyx990803 merged 2 commits into
vitejs:masterfrom
BenoitRanque:patch-1
May 4, 2020
Merged

add link to postcss-nesting (previously empty)#50
yyx990803 merged 2 commits into
vitejs:masterfrom
BenoitRanque:patch-1

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Fix a link that previously led nowhere

@yyx990803 yyx990803 merged commit 72d73b1 into vitejs:master May 4, 2020
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Mediator's silent-rejection path at mediator.ts:819 used to emit a generic
`[guards] GUARD_REJECTED` whenever XState dropped an event, losing all
context. Root cause of the Goblin Archer infinite loop: machine stuck in
`active.participantTurn.resolvingInterrupts` with an unresolved
`readied_action` opportunity (BUG vitejs#12 intentionally skips auto-decline),
and every subsequent action (ready_action / five_foot_step / full_attack
/ end_turn / delay_turn) had no handler in that state node — silent drop.

Now: if silent drop + machine in resolvingInterrupts + unresolved opps,
emit `INTERRUPT_RESOLUTION_REQUIRED` with state path + opportunity IDs +
suggestion to dispatch resolve_interrupt. Runner checks pendingInterrupts
after every executeAction and auto-declines via drainPendingInterrupts.

Also bundles goblin seed (BUG vitejs#41, Small per MM p.166), ExecuteActionSchema
sneakAttackRolls (BUG vitejs#50), charge schema docs (BUG vitejs#14), and the rest of
the pre-existing WIP across the monorepo per user directive.
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