Skip to content
Dragon edited this page Jan 5, 2019 · 7 revisions

ProGMod R1 B13 (30-12-18)

Hive:

  • Cost increased to 50 tRes from 40
  • Healing rate lowered from 1s to 2s

ProGMod R1 B11 (26-12-18)

Crag:

  • Increased move speed from 1.5 to 3
  • Adjusted health from 600/700 to 400/600
  • Adjusted armor from 200/340 to 100/200
  • Lowered cost from 13 to 10

Shift:

  • Increased move speed from 1.5 to 3
  • Adjusted health from 750/1100 to 450/700
  • Lowered cost from 13 to 10

Shade:

  • Increased move speed from 1.5 to 3
  • Adjusted health from 750/1500 to 500/800
  • Adjusted armor from 0/0 to 50/100
  • Lowered cost from 13 to 10

Drifters:

  • Decreased cost from 8 to 5
  • Decreased health from 300 to 150

ProGMod R1 B10 (23-12-18)

Drifter:

  • Build speed reduction reverted to vanilla speed (Increased by 33%)

Alien Tech:

  • Tier 1 tech research times adjusted to 30s
  • Tier 2 tech research times adjusted to 60s
  • Tier 3 tech research times adjusted to 90s

ProGMod R1 B9 (21-12-18)

Alien Structures:

  • Fixed infestation remaining behind when structures were echoed to a new location.

ProGMod R1 B8 (20-12-18)

Shift:

  • Fixed bug allowing shift passive to work before shift was fully constructed

ProGMod R1 B6 (18-12-18)

Hydra:

  • Hydra RoF normalized to 1/s
  • Hydra damage increased from 15 to 20

Crag:

  • Crag minimum healing decreased from 5 to 4
  • Crag HealWave duration lowered from 10 to 6
  • Crag HealWave cost lowered from 3 to 2

Shift:

  • Shift passive energize effect only provides 7 energy per second
  • Shift has an active ability to provide energy at the original rate.
  • Costs 2 tRes, lasts for 6s with 6s cooldown

Shade:

  • Shade ink cooldown/duration reverted to vanilla (16/6.3 seconds)

Drifter:

  • Drifter 'abilities' moved back to drifter.
  • MucousMembrane radius increased from 2 to 6
  • Enzyme radius increased from 2 to 6
  • HallucinationCloud radius increased from 1 to 6
  • Max Hallucinations increased back to 34% of TeamSize (to match Vanilla)

Harvester:

  • Harvester base health lowered from 2000 to 1800
  • Harvester base armor lowered from 100 to 10
  • Harvester max health lowered from 2200 to 2000
  • Harvester max armor lowered from 250 to 200

ProGMod R1 B5 (15-12-18)

Hallucination:

  • Only 1 hallucination will be created per use
  • Hallucination lifetime decreased from 30 to 15 seconds

ProGMod R1 B4 (15-12-18)

Drifter:

  • Drifter abilities removed from drifter and are now directly castable anywhere by Khamm.
  • Mucous Membrane radius decreased from 8 to 2
  • Enzyme radius decreased from 6.5 to 2
  • Hallucination Cloud radius decreased from 8 to 1

Biomass:

  • Biomass is no longer researchable

Harvester:

  • Harvester cost increased to 10

Crag:

  • Crag cost increased from 13 to 15
  • Crag healing ranges decreased from 14 to 12
  • Crag healing wave cost increased from 3 to 5
  • Crag healing wave cooldown increased from 6 to 10

Shift:

  • Shift cost increased from 13 to 15
  • Energize range decreased from 17 to 12

Shade:

  • Shade cost increased from 13 to 15
  • Shade Cloak/Ink ranges decreased from 17 to 15

Whip:

  • Whip cost increased from 13 to 15

All Structures:

  • Crag, Shift, Shade, Whip, Spur, Shell, Veil are all now 'flammable'. They take extra damage from Flamethrowers and cluster grenades.

Shell:

  • Two Shells cost increased from 15 to 25
  • Three Shells cost increased from 15 to 35

Spur:

  • Two Spurs cost increased from 15 to 25
  • Three Spurs cost increased from 15 to 35

Veil:

  • Two Veils cost increased from 15 to 25
  • Three Veils cost increased from 15 to 35

Researches:

  • Leap research cost increased from 15 to 20
  • Leap research time increased from 40 to 60
  • Leap research requires two hives
  • Xenocide research cost increased from 25 to 35
  • Xenocide research time increased from 60 to 120
  • Xenocide research requires three hives
  • GorgeTunnels research cost increased from 15 to 20
  • GorgeTunnels research time increased from 40 to 60
  • GorgeTunnels research required to build gorge tunnels.
  • GorgeTunnels research requires one hive
  • BileBomb research cost increased from 15 to 25
  • BileBomb research time increased from 40 to 90
  • BileBomb research requires two hives
  • Umbra research cost increased from 20 to 25
  • Umbra research time increased from 45 to 90
  • Umbra research requires two hives
  • Spores research cost increased from 20 to 35
  • Spores research time increased from 60 to 120
  • Spores research requires three hives
  • MetabolizeEnergy research time increased from 40 to 60
  • MetabolizeEnergy research requires one hive
  • MetabolizeHealth research cost increased from 20 to 25
  • MetabolizeHealth research time increased from 45 to 90
  • MetabolizeHealth research requires two hives
  • Stab research cost increased from 25 to 35
  • Stab research time increased from 60 to 120
  • Stab research requires three hives
  • Charge research cost increased from 15 to 30
  • Charge research time increased from 40 to 60
  • Charge research requires one hive
  • BoneShield research cost increased from 20 to 25
  • BoneShield research time increased from 40 to 90
  • BoneShield research requires two hives
  • Stomp research cost increased from 25 to 35
  • Stomp research time increased from 60 to 120
  • Stomp research requires three hives

ProGMod R1 B2 (8-12-18)

Drifter:

  • Drifters now build 35% slower (Increases harvester build time from ~38 seconds to ~60 seconds)

Harvester:

  • Harvester cost increased to 10
  • Harvester base armor lowered by 100 (200 less effective health)
  • Harvester health when fully matured lowered by 100, armor lowered by 70 (240 less effective health)

ProGMod R1 B1 (7-12-18)

Global:

  • Cysts removed from the game.

All Structures (Except Whip):

  • Harvester, Crag, Shift, Shade, Shell, Spur, Veil can be placed anywhere and dont require infestation.
  • Harvester, Crag, Shift, Shade, Shell, Spur, Veil dont autobuild when off infestation.
  • Harvester, Crag, Shift, Shade, Shell, Spur, Veil provide infestation (10m).

Hive:

  • Hive spreads infestation further (25m up from 20m).

Clone this wiki locally