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Alien Team Changes
Dragon edited this page Jan 5, 2019
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7 revisions
- Cost increased to 50 tRes from 40
- Healing rate lowered from 1s to 2s
- Increased move speed from 1.5 to 3
- Adjusted health from 600/700 to 400/600
- Adjusted armor from 200/340 to 100/200
- Lowered cost from 13 to 10
- Increased move speed from 1.5 to 3
- Adjusted health from 750/1100 to 450/700
- Lowered cost from 13 to 10
- Increased move speed from 1.5 to 3
- Adjusted health from 750/1500 to 500/800
- Adjusted armor from 0/0 to 50/100
- Lowered cost from 13 to 10
- Decreased cost from 8 to 5
- Decreased health from 300 to 150
- Build speed reduction reverted to vanilla speed (Increased by 33%)
- Tier 1 tech research times adjusted to 30s
- Tier 2 tech research times adjusted to 60s
- Tier 3 tech research times adjusted to 90s
- Fixed infestation remaining behind when structures were echoed to a new location.
- Fixed bug allowing shift passive to work before shift was fully constructed
- Hydra RoF normalized to 1/s
- Hydra damage increased from 15 to 20
- Crag minimum healing decreased from 5 to 4
- Crag HealWave duration lowered from 10 to 6
- Crag HealWave cost lowered from 3 to 2
- Shift passive energize effect only provides 7 energy per second
- Shift has an active ability to provide energy at the original rate.
- Costs 2 tRes, lasts for 6s with 6s cooldown
- Shade ink cooldown/duration reverted to vanilla (16/6.3 seconds)
- Drifter 'abilities' moved back to drifter.
- MucousMembrane radius increased from 2 to 6
- Enzyme radius increased from 2 to 6
- HallucinationCloud radius increased from 1 to 6
- Max Hallucinations increased back to 34% of TeamSize (to match Vanilla)
- Harvester base health lowered from 2000 to 1800
- Harvester base armor lowered from 100 to 10
- Harvester max health lowered from 2200 to 2000
- Harvester max armor lowered from 250 to 200
- Only 1 hallucination will be created per use
- Hallucination lifetime decreased from 30 to 15 seconds
- Drifter abilities removed from drifter and are now directly castable anywhere by Khamm.
- Mucous Membrane radius decreased from 8 to 2
- Enzyme radius decreased from 6.5 to 2
- Hallucination Cloud radius decreased from 8 to 1
- Biomass is no longer researchable
- Harvester cost increased to 10
- Crag cost increased from 13 to 15
- Crag healing ranges decreased from 14 to 12
- Crag healing wave cost increased from 3 to 5
- Crag healing wave cooldown increased from 6 to 10
- Shift cost increased from 13 to 15
- Energize range decreased from 17 to 12
- Shade cost increased from 13 to 15
- Shade Cloak/Ink ranges decreased from 17 to 15
- Whip cost increased from 13 to 15
- Crag, Shift, Shade, Whip, Spur, Shell, Veil are all now 'flammable'. They take extra damage from Flamethrowers and cluster grenades.
- Two Shells cost increased from 15 to 25
- Three Shells cost increased from 15 to 35
- Two Spurs cost increased from 15 to 25
- Three Spurs cost increased from 15 to 35
- Two Veils cost increased from 15 to 25
- Three Veils cost increased from 15 to 35
- Leap research cost increased from 15 to 20
- Leap research time increased from 40 to 60
- Leap research requires two hives
- Xenocide research cost increased from 25 to 35
- Xenocide research time increased from 60 to 120
- Xenocide research requires three hives
- GorgeTunnels research cost increased from 15 to 20
- GorgeTunnels research time increased from 40 to 60
- GorgeTunnels research required to build gorge tunnels.
- GorgeTunnels research requires one hive
- BileBomb research cost increased from 15 to 25
- BileBomb research time increased from 40 to 90
- BileBomb research requires two hives
- Umbra research cost increased from 20 to 25
- Umbra research time increased from 45 to 90
- Umbra research requires two hives
- Spores research cost increased from 20 to 35
- Spores research time increased from 60 to 120
- Spores research requires three hives
- MetabolizeEnergy research time increased from 40 to 60
- MetabolizeEnergy research requires one hive
- MetabolizeHealth research cost increased from 20 to 25
- MetabolizeHealth research time increased from 45 to 90
- MetabolizeHealth research requires two hives
- Stab research cost increased from 25 to 35
- Stab research time increased from 60 to 120
- Stab research requires three hives
- Charge research cost increased from 15 to 30
- Charge research time increased from 40 to 60
- Charge research requires one hive
- BoneShield research cost increased from 20 to 25
- BoneShield research time increased from 40 to 90
- BoneShield research requires two hives
- Stomp research cost increased from 25 to 35
- Stomp research time increased from 60 to 120
- Stomp research requires three hives
- Drifters now build 35% slower (Increases harvester build time from ~38 seconds to ~60 seconds)
- Harvester cost increased to 10
- Harvester base armor lowered by 100 (200 less effective health)
- Harvester health when fully matured lowered by 100, armor lowered by 70 (240 less effective health)
- Cysts removed from the game.
- Harvester, Crag, Shift, Shade, Shell, Spur, Veil can be placed anywhere and dont require infestation.
- Harvester, Crag, Shift, Shade, Shell, Spur, Veil dont autobuild when off infestation.
- Harvester, Crag, Shift, Shade, Shell, Spur, Veil provide infestation (10m).
- Hive spreads infestation further (25m up from 20m).